From e0127987aff3758fcccde1e855561b3d6177c87b Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 3 Mar 2026 19:13:06 -0800 Subject: Names are now resolved at build time Lets modules reference each other's meshes without knowing the module's top-level name. --- Scripts/YOTSCore.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'Scripts/YOTSCore.cs') diff --git a/Scripts/YOTSCore.cs b/Scripts/YOTSCore.cs index 0fc8ccb..4421607 100644 --- a/Scripts/YOTSCore.cs +++ b/Scripts/YOTSCore.cs @@ -59,11 +59,10 @@ namespace YOTS [SerializeField] public List externalAnimations = new List(); - // Where to put the toggle in the menu. All toggles are placed under - // /YOTS. So if you put "Clothes" here, it'll be placed under - // /YOTS/Clothes. + // Where to put the toggle in the menu. Defaults to the top-level menu. + // For example, if you put "Clothes" here, it'll be placed under /Clothes. [SerializeField] - public string menuPath = "/YOTS"; + public string menuPath = "/"; // The default value of the toggle. Range from 0-1. // For example, if you want a gimmick to start toggled off, set this to -- cgit v1.2.3