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authoryum <yum.food.vr@gmail.com>2025-03-26 19:03:56 -0700
committeryum <yum.food.vr@gmail.com>2025-03-26 19:03:57 -0700
commitd06ad83b227769d50be5217015fd43da73130685 (patch)
tree3e5d809e87448d920fa963451963b69d68c50638 /README.md
parentfd0ce0d5562ec71e681c2e586a9acda1bf64893d (diff)
User can now specify MeshRenderer
This should really be automatic, but I'm too lazy to do that rn.
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1 files changed, 3 insertions, 2 deletions
diff --git a/README.md b/README.md
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+++ b/README.md
@@ -70,8 +70,9 @@ Toggle options are documented in two places:
* You can override this with the `synced` and `saved` flags.
* YOTS will not stop you from over-filling menus.
* Auto-splitting menus is not yet implemented.
-* The generated VRChat parameter and animator parameters use the "name" field.
- No namespacing is applied.
+* The generated VRChat parameter and animator parameters are simply
+ "menuPath/name". For example, if you create a toggle called "Shirt" in the
+ menu "/Clothes", the parameter is called "/Clothes/Shirt".
* The generated animator has exactly as many layers as the maximum length of
any dependency chain in your dependency graph.
* The generated animator's parameters and layers are simply appended to your