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* Clearcoat can disable texture normalsyum2025-01-21
| | | | | | | | | | | | | | | | | Also: * terrain gimmick * makes some hardcoded shit into params * add alternative normal evaluation methods * stochastic method gives best results without getting into analytic normals * add FBM noise texture slot to improve perf * add initial raytrace to sphere * stabilizes appearance as camera moves * add backtracking * eliminates sharp lines without sacrificing perf * fog 00 can render on a plane now, in addition to cylinder * add epilepsy protection filter
* Begin adding gimmicks for downstairs mapyum2024-12-30
| | | | | | | | | | | Included changes: * Update LTCGI includes * Add toggle to force world lighting * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON consistently * Add some more sdfs for raymarching * Add separate LTCGI lighting mode for avatar vs. world
* Add brightness clamping to fogyum2024-11-17
| | | | | Use a nice "almost identity" function to create a smooth transition to the clamped value.
* Lots of tweaksyum2024-11-03
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* Add audiolink chroma gimmickyum2024-10-04
| | | | | | | | | | Enable displaying chroma as a solid color on the base/forward pass and/or the outline pass. Also: * add optional mask for mochie reflection strength * update README with dev instructions
* Add letter grid gimmickyum2024-09-28
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* Fix subtle bug in LRGB <-> XYZ conversionyum2024-09-20
| | | | Also do some misc cleanup.
* Initial commityum2024-04-22
Code bomb. Put tooner in version control.