diff options
| author | yum <yum.food.vr@gmail.com> | 2025-01-21 19:58:34 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-01-21 19:58:34 -0800 |
| commit | 4ec13bd7513f29e16ab22b7ffe7d06724c92a912 (patch) | |
| tree | e82920d170455fbfade69f7487ae5f6f4d0c1dd0 /oklab.cginc | |
| parent | e2911359e5acf79beb5c8359145669b96a931ab0 (diff) | |
Clearcoat can disable texture normals
Also:
* terrain gimmick
* makes some hardcoded shit into params
* add alternative normal evaluation methods
* stochastic method gives best results without getting into analytic
normals
* add FBM noise texture slot to improve perf
* add initial raytrace to sphere
* stabilizes appearance as camera moves
* add backtracking
* eliminates sharp lines without sacrificing perf
* fog 00 can render on a plane now, in addition to cylinder
* add epilepsy protection filter
Diffstat (limited to 'oklab.cginc')
| -rw-r--r-- | oklab.cginc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/oklab.cginc b/oklab.cginc index 0a354f3..1d255a9 100644 --- a/oklab.cginc +++ b/oklab.cginc @@ -29,7 +29,7 @@ #ifndef __OKLAB_INC #define __OKLAB_INC -#if defined(_OKLAB) || defined(_GIMMICK_LETTER_GRID_COLOR_WAVE) || defined(_GIMMICK_AL_CHROMA_00_HUE_SHIFT) || defined(_GIMMICK_FOG_00) || defined(_GIMMICK_DS2) +#if defined(_OKLAB) || defined(_GIMMICK_LETTER_GRID_COLOR_WAVE) || defined(_GIMMICK_AL_CHROMA_00_HUE_SHIFT) || defined(_GIMMICK_FOG_00) || defined(_GIMMICK_DS2) || defined(_GIMMICK_EPILEPSY_MODE) // Utilities relating to the OKLAB color space, as defined here: // https://bottosson.github.io/posts/oklab/ |
