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Tooner.git
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A toon shader for Unity's BIRP.
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interpolators.cginc
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Author
Age
*
Bugfixes
yum
2024-10-28
*
Begin optimizing gerstner demo
yum
2024-10-26
*
Mitigate fog noise in desktop mode
yum
2024-10-15
*
Add fog parameters; add Unity fog to fwd/add passes
yum
2024-10-08
*
Add fog gimmick
yum
2024-10-07
*
Fix SSR
yum
2024-10-05
*
World lighting bugfixes
yum
2024-09-28
*
Bugfixes & small tweaks
yum
2024-09-25
*
World lighting fixes
yum
2024-09-24
*
Add shader inlining tooling
yum
2024-09-18
*
Replace all instances of _WorldSpaceCameraPos with center eye pos
yum
2024-09-12
*
Add 4 more UV channels
yum
2024-08-29
*
Add two more UV channels
yum
2024-08-20
*
Unity 2022.3.22f1 bugfix: instance id must be declared in v2f
yum
2024-08-17
*
Decals can now use a secondary UV channel
yum
2024-08-10
*
Add metallic/roughness to decals
yum
2024-08-10
*
Implement stereo instancing
yum
2024-07-28
*
Rename v2f `vertex` to `pos`
yum
2024-07-15
*
Switch to Mochie's BRDF
yum
2024-07-14
*
Rename some fields to 'vertex'
yum
2024-06-24
*
Implement shadow receiving
yum
2024-05-27
*
Add two rim lighting slots
yum
2024-05-11
*
Add LTCGI
yum
2024-04-25
*
Perform matcap calculation in camera space
yum
2024-04-22
*
Initial commit
yum
2024-04-22