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authoryum <yum.food.vr@gmail.com>2024-10-26 18:39:36 -0700
committeryum <yum.food.vr@gmail.com>2024-10-26 18:39:36 -0700
commit8d9d6e374a3dfb5d639034dbd9bb6310c329f147 (patch)
tree61b99b4244ab762e91cfa4b769d7704b1b2410d8 /interpolators.cginc
parent07b1aca3f096a520cbae1d4cca18692fc69d2944 (diff)
Begin optimizing gerstner demo
Diffstat (limited to 'interpolators.cginc')
-rw-r--r--interpolators.cginc10
1 files changed, 10 insertions, 0 deletions
diff --git a/interpolators.cginc b/interpolators.cginc
index 43e69e9..709b29b 100644
--- a/interpolators.cginc
+++ b/interpolators.cginc
@@ -1,4 +1,6 @@
#include "AutoLight.cginc"
+#include "feature_macros.cginc"
+#define _OPTIMIZE_INTERPOLATORS
#ifndef __INTERPOLATORS_INC
#define __INTERPOLATORS_INC
@@ -10,6 +12,7 @@ struct appdata
float4 vertex : POSITION;
float3 normal : NORMAL;
float2 uv0 : TEXCOORD0;
+#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
float2 uv3 : TEXCOORD3;
@@ -17,6 +20,7 @@ struct appdata
float2 uv5 : TEXCOORD5;
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
+#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
};
@@ -25,6 +29,7 @@ struct v2f
{
linear noperspective centroid float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
+#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
#if defined(LIGHTMAP_ON)
@@ -36,6 +41,7 @@ struct v2f
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
#endif
+#endif
float2 fogCoord: TEXCOORD8;
SHADOW_COORDS(9)
float3 worldPos : TEXCOORD10;
@@ -55,6 +61,7 @@ struct appdata
{
float4 vertex : POSITION;
float2 uv0 : TEXCOORD0;
+#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
float2 uv3 : TEXCOORD3;
@@ -62,6 +69,7 @@ struct appdata
float2 uv5 : TEXCOORD5;
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
+#endif
float3 normal : NORMAL;
float4 tangent : TANGENT;
@@ -72,6 +80,7 @@ struct v2f
{
linear noperspective centroid float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
+#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
#if defined(LIGHTMAP_ON)
@@ -83,6 +92,7 @@ struct v2f
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
#endif
+#endif
float2 fogCoord: TEXCOORD8;
#if !defined(LIGHTMAP_ON)
unityShadowCoord4 _ShadowCoord : TEXCOORD9;