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authoryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
committeryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
commitb904835dc91db76627ecb08636cd5c339a07a1df (patch)
treecf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /interpolators.cginc
parent0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff)
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my fucking shader.
Diffstat (limited to 'interpolators.cginc')
-rw-r--r--interpolators.cginc8
1 files changed, 4 insertions, 4 deletions
diff --git a/interpolators.cginc b/interpolators.cginc
index df645de..3b9bdcd 100644
--- a/interpolators.cginc
+++ b/interpolators.cginc
@@ -1,8 +1,8 @@
+#include "AutoLight.cginc"
+
#ifndef __INTERPOLATORS_INC
#define __INTERPOLATORS_INC
-#include "AutoLight.cginc"
-
#if defined(_OUTLINE_INTERPOLATORS)
struct appdata
@@ -44,7 +44,7 @@ struct v2f
UNITY_VERTEX_OUTPUT_STEREO
};
-#else
+#else // _OUTLINE_INTERPOLATORS
struct appdata
{
@@ -91,7 +91,7 @@ struct v2f
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
-#endif
+#endif // _OUTLINE_INTERPOLATORS
#endif // __INTERPOLATORS_INC