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* Add bayer matrices & grabpass-based lens shaderyum2025-01-31
* Add terrain gimmick (ds2_11) and analytic fog (fog01)yum2025-01-19
* im going to kill myselfyum2025-01-14
* Bugfixesyum2024-10-28
* Begin optimizing gerstner demoyum2024-10-26
* Mitigate fog noise in desktop modeyum2024-10-15
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Add fog gimmickyum2024-10-07
* Fix SSRyum2024-10-05
* World lighting bugfixesyum2024-09-28
* Bugfixes & small tweaksyum2024-09-25
* World lighting fixesyum2024-09-24
* Add shader inlining toolingyum2024-09-18
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Add 4 more UV channelsyum2024-08-29
* Add two more UV channelsyum2024-08-20
* Unity 2022.3.22f1 bugfix: instance id must be declared in v2fyum2024-08-17
* Decals can now use a secondary UV channelyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Implement stereo instancingyum2024-07-28
* Rename v2f `vertex` to `pos`yum2024-07-15
* Switch to Mochie's BRDFyum2024-07-14
* Rename some fields to 'vertex'yum2024-06-24
* Implement shadow receivingyum2024-05-27
* Add two rim lighting slotsyum2024-05-11
* Add LTCGIyum2024-04-25
* Perform matcap calculation in camera spaceyum2024-04-22
* Initial commityum2024-04-22