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path: root/MochieStandardBRDF.cginc
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* oopsyum2024-11-04
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* Specular lighting now wrapsyum2024-11-04
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* Miscyum2024-11-03
| | | | | | * Add third HSV slot * Add ZTest enum * Fix bug where SSR mask keyword can be set when SSR is disabled
* Fix SSRyum2024-10-05
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* Add audiolink chroma gimmickyum2024-10-04
| | | | | | | | | | Enable displaying chroma as a solid color on the base/forward pass and/or the outline pass. Also: * add optional mask for mochie reflection strength * update README with dev instructions
* World lighting fixesyum2024-09-24
| | | | | | | | | | | | | | | | * Add channel selection for roughness and metallic textures * This lets u combine roughness & metallic into one texture * Add Bakery-compatible emission slot * Add compile-time toggle for brightness clamping * Add toggle for world interpolators * Add emission type dropdown (baked/realtime/none) * Switch to bilinear filtering for base PBR maps to match standard shader behavior * Add bugfixes for Mochie BRDF in world lighting mode * Rename _NormalTex to _BumpMap for compatibility with standard shader * World lighting mode uses Unity baked GI logic instead of normal world lighting logic * Use uv2 instead of lmuv for lightmap UVs
* Add individual lighting multipliersyum2024-07-18
| | | | ... for direct, indirect x {specular,diffuse}
* Add clearcoat maskyum2024-07-15
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* Add filament-style clearcoatyum2024-07-15
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* Switch to Mochie's BRDFyum2024-07-14
Better than Unity BRDF and supports things like parameterizable half-lambertian lighting.