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authoryum <yum.food.vr@gmail.com>2024-07-18 15:23:14 -0700
committeryum <yum.food.vr@gmail.com>2024-07-18 15:23:14 -0700
commit82b36c1c14013e82e15ca48dc766eb7aa4198e63 (patch)
treedb54ba20a8ac0d795de992dfe41e9777a5795f71 /MochieStandardBRDF.cginc
parenta95481afa226d76d671b13515ee2abc59359b87a (diff)
Add individual lighting multipliers
... for direct, indirect x {specular,diffuse}
Diffstat (limited to 'MochieStandardBRDF.cginc')
-rw-r--r--MochieStandardBRDF.cginc2
1 files changed, 1 insertions, 1 deletions
diff --git a/MochieStandardBRDF.cginc b/MochieStandardBRDF.cginc
index 515798e..795bbee 100644
--- a/MochieStandardBRDF.cginc
+++ b/MochieStandardBRDF.cginc
@@ -54,7 +54,7 @@ float GSAARoughness(float3 normal, float roughness){
half4 BRDF1_Mochie_PBS (
half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
- half3 normal, half3 mesh_normal, half3 viewDir, half3 worldPos, half2 screenUVs, half4 screenPos,
+ half3 normal, half3 viewDir, half3 worldPos, half2 screenUVs, half4 screenPos,
half metallic, half thickness, half3 ssColor, half atten, float2 lightmapUV, float3 vertexColor,
UnityLight light, UnityIndirect gi)
{