From 82b36c1c14013e82e15ca48dc766eb7aa4198e63 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 18 Jul 2024 15:23:14 -0700 Subject: Add individual lighting multipliers ... for direct, indirect x {specular,diffuse} --- MochieStandardBRDF.cginc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'MochieStandardBRDF.cginc') diff --git a/MochieStandardBRDF.cginc b/MochieStandardBRDF.cginc index 515798e..795bbee 100644 --- a/MochieStandardBRDF.cginc +++ b/MochieStandardBRDF.cginc @@ -54,7 +54,7 @@ float GSAARoughness(float3 normal, float roughness){ half4 BRDF1_Mochie_PBS ( half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, - half3 normal, half3 mesh_normal, half3 viewDir, half3 worldPos, half2 screenUVs, half4 screenPos, + half3 normal, half3 viewDir, half3 worldPos, half2 screenUVs, half4 screenPos, half metallic, half thickness, half3 ssColor, half atten, float2 lightmapUV, float3 vertexColor, UnityLight light, UnityIndirect gi) { -- cgit v1.2.3