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| author | yum <yum.food.vr@gmail.com> | 2024-07-16 12:50:12 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-07-16 12:50:12 -0700 |
| commit | a95481afa226d76d671b13515ee2abc59359b87a (patch) | |
| tree | 6dafd93ecf2770e2b1e878bcf193b97ef19934a5 /MochieStandardBRDF.cginc | |
| parent | fdcb4dee7e8c5dbc46dc1513b57ed14851876303 (diff) | |
Add lighting multiplier & reflection probe saturation control
Also:
* Shadow caster works with cutout now
* Normalize interpolated mesh normal in fragment shader
* Indirect specular affects clearcoat
* Bugfix: rename v2f vertex to pos in tessellation shader
* Hue shift affects outlines
Diffstat (limited to 'MochieStandardBRDF.cginc')
0 files changed, 0 insertions, 0 deletions
