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* World lighting bugfixesyum2024-09-28
* Add letter grid gimmickyum2024-09-28
* Add demo to READMEyum2024-09-25
* Bugfixes & small tweaksyum2024-09-25
* World lighting fixesyum2024-09-24
* Begin refactoring c#yum2024-09-23
* Fix subtle bug in LRGB <-> XYZ conversionyum2024-09-20
* Move inliner under Editor/yum2024-09-18
* Add shader inlining toolingyum2024-09-18
* Tweak cubemap codeyum2024-09-18
* Bugfix: misspelled _WorldSpaceCameraPosyum2024-09-15
* Always show LTCGI settingsyum2024-09-13
* Convert mochie params to range/toggleyum2024-09-13
* UI cleanupyum2024-09-13
* Tweak multiply mode matcap emissionsyum2024-09-12
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Start work on new halo techyum2024-09-10
* Rework glitteryum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* Add quantization and alpha blending to rorschach effectyum2024-09-07
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add build nonce hackyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add lit glitter logicyum2024-08-30
* Add 4 more UV channelsyum2024-08-29
* Bump up emissions cap; add discard to all passesyum2024-08-28
* Add color (tint) to glitteryum2024-08-28
* Emissions are now UV channel awareyum2024-08-28
* Put stencil block in additive & shadow caster passesyum2024-08-28
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Overhaul stencilingyum2024-08-27
* Add mipmap bias for overlays and matcap normalsyum2024-08-24
* Switch to SampleBias for everythingyum2024-08-24
* Add .meta files for texturesyum2024-08-22
* Add second indirect specular lighting factoryum2024-08-22
* Matcap can now overwrite rim lighting in a configurable wayyum2024-08-22
* Matcap masks are now UV channel awareyum2024-08-21
* Add discard featureyum2024-08-21
* Implement UV channel selection for matcap normalsyum2024-08-20
* Add two more UV channelsyum2024-08-20
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Scrap tessellation code for nowyum2024-08-17
* PBR overlay gradients are now UV-channel awareyum2024-08-17
* Unity 2022.3.22f1 bugfix: instance id must be declared in tess_datayum2024-08-17
* Unity 2022.3.22f1 bugfix: instance id must be declared in v2fyum2024-08-17
* Put lighting factors after clampyum2024-08-17
* Add proximity dimming featureyum2024-08-17