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authoryum <yum.food.vr@gmail.com>2025-01-20 18:20:30 -0800
committeryum <yum.food.vr@gmail.com>2025-01-20 18:20:30 -0800
commitb679eb398edb5f6ea0ba04860c02f7107a49dd58 (patch)
treef2a29b490346c478a94e3adab50319ff6669ae10 /feature_macros.cginc
parentffc4bb2c80582cd81aa801bff9c274d833076ae6 (diff)
Add UV domain warping, box discard gimmicks
Also: * optimize the ds2 terrain gimmick (ds2_11) * use golden ratio + blue noise on marched fog * add second sun to analytic fog * fix gcd() implementation * add faster rand2() implementation
Diffstat (limited to 'feature_macros.cginc')
-rw-r--r--feature_macros.cginc2
1 files changed, 2 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc
index 502491e..a06128d 100644
--- a/feature_macros.cginc
+++ b/feature_macros.cginc
@@ -231,6 +231,7 @@
#pragma shader_feature_local _ _MATCAP1_DISTORTION0
#pragma shader_feature_local _ _AMBIENT_OCCLUSION
#pragma shader_feature_local _ _GIMMICK_FLAT_COLOR
+#pragma shader_feature_local _ _GIMMICK_UV_DOMAIN_WARPING
#pragma shader_feature_local _ _GIMMICK_QUANTIZE_LOCATION
#pragma shader_feature_local _ _GIMMICK_QUANTIZE_LOCATION_AUDIOLINK
#pragma shader_feature_local _ _GIMMICK_SHEAR_LOCATION
@@ -276,6 +277,7 @@
#pragma shader_feature_local _ _GIMMICK_GERSTNER_WATER
#pragma shader_feature_local _ _GIMMICK_GERSTNER_WATER_OCTAVE_1
#pragma shader_feature_local _ _GIMMICK_GERSTNER_WATER_COLOR_RAMP
+#pragma shader_feature_local _ _GIMMICK_BOX_DISCARD
#pragma shader_feature_local _ _OPTIMIZE_INTERPOLATORS
#pragma shader_feature_local _ _ACES_FILMIC