diff options
| author | yum <yum.food.vr@gmail.com> | 2025-01-20 18:20:30 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-01-20 18:20:30 -0800 |
| commit | b679eb398edb5f6ea0ba04860c02f7107a49dd58 (patch) | |
| tree | f2a29b490346c478a94e3adab50319ff6669ae10 /feature_macros.cginc | |
| parent | ffc4bb2c80582cd81aa801bff9c274d833076ae6 (diff) | |
Add UV domain warping, box discard gimmicks
Also:
* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
Diffstat (limited to 'feature_macros.cginc')
| -rw-r--r-- | feature_macros.cginc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc index 502491e..a06128d 100644 --- a/feature_macros.cginc +++ b/feature_macros.cginc @@ -231,6 +231,7 @@ #pragma shader_feature_local _ _MATCAP1_DISTORTION0 #pragma shader_feature_local _ _AMBIENT_OCCLUSION #pragma shader_feature_local _ _GIMMICK_FLAT_COLOR +#pragma shader_feature_local _ _GIMMICK_UV_DOMAIN_WARPING #pragma shader_feature_local _ _GIMMICK_QUANTIZE_LOCATION #pragma shader_feature_local _ _GIMMICK_QUANTIZE_LOCATION_AUDIOLINK #pragma shader_feature_local _ _GIMMICK_SHEAR_LOCATION @@ -276,6 +277,7 @@ #pragma shader_feature_local _ _GIMMICK_GERSTNER_WATER #pragma shader_feature_local _ _GIMMICK_GERSTNER_WATER_OCTAVE_1 #pragma shader_feature_local _ _GIMMICK_GERSTNER_WATER_COLOR_RAMP +#pragma shader_feature_local _ _GIMMICK_BOX_DISCARD #pragma shader_feature_local _ _OPTIMIZE_INTERPOLATORS #pragma shader_feature_local _ _ACES_FILMIC |
