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* Check in .meta filesyum2023-11-18
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* Displacement shader displaces along normalyum2023-04-13
| | | | | | | | It used to just displace along world-space Z axis. Now it can be used with any convex mesh, like planes or spheres. Concave meshes can work with small displacements. * Add mask to be used with UV-spheres.
* Add displacement shaderyum2023-04-13
| | | | See README.md.
* Add iridescence to parallax shaderyum2023-04-11
Add texture slots for iridescence using a shaderamp and a normal map, and an offset parameter to control whether iridescence is most visible from the side (0.0) or head on (0.5). Include two sample textures to use with the effect.