| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Check in .meta files | yum | 2023-11-18 |
| | | |||
| * | Displacement shader displaces along normal | yum | 2023-04-13 |
| | | | | | | | | | It used to just displace along world-space Z axis. Now it can be used with any convex mesh, like planes or spheres. Concave meshes can work with small displacements. * Add mask to be used with UV-spheres. | ||
| * | Add displacement shader | yum | 2023-04-13 |
| | | | | | See README.md. | ||
| * | Add iridescence to parallax shader | yum | 2023-04-11 |
| Add texture slots for iridescence using a shaderamp and a normal map, and an offset parameter to control whether iridescence is most visible from the side (0.0) or head on (0.5). Include two sample textures to use with the effect. | |||
