summaryrefslogtreecommitdiffstats
path: root/Textures
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2023-04-13 19:50:12 -0700
committeryum <yum.food.vr@gmail.com>2023-04-13 20:04:47 -0700
commit7fffb7c8ec8101020972bc811459d8d481bfae6e (patch)
tree61116a0c66aaeb2779be630bfd63c4aa184053b5 /Textures
parent81b4642eeedaed6765ccb07c435fbc34e351f2ce (diff)
Displacement shader displaces along normal
It used to just displace along world-space Z axis. Now it can be used with any convex mesh, like planes or spheres. Concave meshes can work with small displacements. * Add mask to be used with UV-spheres.
Diffstat (limited to 'Textures')
-rw-r--r--Textures/geometry_noise_mask_equator.pngbin0 -> 201317 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/Textures/geometry_noise_mask_equator.png b/Textures/geometry_noise_mask_equator.png
new file mode 100644
index 0000000..d5b22e4
--- /dev/null
+++ b/Textures/geometry_noise_mask_equator.png
Binary files differ