diff options
| author | yum <yum.food.vr@gmail.com> | 2023-04-13 19:50:12 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-04-13 20:04:47 -0700 |
| commit | 7fffb7c8ec8101020972bc811459d8d481bfae6e (patch) | |
| tree | 61116a0c66aaeb2779be630bfd63c4aa184053b5 /Textures | |
| parent | 81b4642eeedaed6765ccb07c435fbc34e351f2ce (diff) | |
Displacement shader displaces along normal
It used to just displace along world-space Z axis. Now it can be used
with any convex mesh, like planes or spheres. Concave meshes can work
with small displacements.
* Add mask to be used with UV-spheres.
Diffstat (limited to 'Textures')
| -rw-r--r-- | Textures/geometry_noise_mask_equator.png | bin | 0 -> 201317 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/Textures/geometry_noise_mask_equator.png b/Textures/geometry_noise_mask_equator.png Binary files differnew file mode 100644 index 0000000..d5b22e4 --- /dev/null +++ b/Textures/geometry_noise_mask_equator.png |
