From 7fffb7c8ec8101020972bc811459d8d481bfae6e Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 13 Apr 2023 19:50:12 -0700 Subject: Displacement shader displaces along normal It used to just displace along world-space Z axis. Now it can be used with any convex mesh, like planes or spheres. Concave meshes can work with small displacements. * Add mask to be used with UV-spheres. --- Textures/geometry_noise_mask_equator.png | Bin 0 -> 201317 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 Textures/geometry_noise_mask_equator.png (limited to 'Textures') diff --git a/Textures/geometry_noise_mask_equator.png b/Textures/geometry_noise_mask_equator.png new file mode 100644 index 0000000..d5b22e4 Binary files /dev/null and b/Textures/geometry_noise_mask_equator.png differ -- cgit v1.2.3