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* Implement distance-based culling for instancesyum2026-01-11
* Add parallax heightmappingyum2026-01-11
* Fold: implement dynamic branching in shaderyum2026-01-02
* more vertex deformation tweaks; unwrapping the donutyum2025-12-25
* screw with operator orderingyum2025-12-18
* add point align feature, aka inverse of axis alignyum2025-12-17
* add "axis align" feature to fix distortion after unbending the tubeyum2025-12-17
* wip, trying to unwrap the torusyum2025-12-16
* more tube-plane simplificationsyum2025-12-15
* begin plane_to_tube reworkyum2025-12-08
* begin work on "un-tube" featureyum2025-12-06
* add detail map featureyum2025-11-11
* add clearcoat maskyum2025-11-11
* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
* add ray march instancing (copies) with row offsetsyum2025-11-04
* add hexagon sdfyum2025-11-02
* add hex grid tilingyum2025-11-02
* raymarching tweaks + add oversteppingyum2025-11-02
* generalize norm conversion codeyum2025-11-02
* add l2 -> l infinity norm deformationyum2025-11-01
* some ray marchingyum2025-10-28
* add machinery for multiple uv channelsyum2025-10-28
* add logical time featureyum2025-10-28
* add fbm deformation effectyum2025-10-18
* fix how normals are calculated with multiple modifiers onyum2025-10-17
* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
* fornite updateyum2025-10-12
* add geometry shaderyum2025-10-12
* add uv scroll, aniso16, and finish tubesyum2025-10-12
* add plane<->tube deformation shaderyum2025-10-12
* gay behavioryum2025-10-12
* add unlit toggle, adjust IBLyum2025-10-04
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* add clearcoatyum2025-08-07
* add base color, normal, and metallic gloss texturesyum2025-08-07
* begin roughing out marble gimmickyum2025-08-07
* more cleanup; add mesh normalsyum2025-08-06
* initial commityum2025-08-06