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A toon shader for Unity's BIRP.
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globals.cginc
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Author
Age
*
Implement distance-based culling for instances
yum
2026-01-11
*
Add parallax heightmapping
yum
2026-01-11
*
Fold: implement dynamic branching in shader
yum
2026-01-02
*
more vertex deformation tweaks; unwrapping the donut
yum
2025-12-25
*
screw with operator ordering
yum
2025-12-18
*
add point align feature, aka inverse of axis align
yum
2025-12-17
*
add "axis align" feature to fix distortion after unbending the tube
yum
2025-12-17
*
wip, trying to unwrap the torus
yum
2025-12-16
*
more tube-plane simplifications
yum
2025-12-15
*
begin plane_to_tube rework
yum
2025-12-08
*
begin work on "un-tube" feature
yum
2025-12-06
*
add detail map feature
yum
2025-11-11
*
add clearcoat mask
yum
2025-11-11
*
begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
*
add ray march instancing (copies) with row offsets
yum
2025-11-04
*
add hexagon sdf
yum
2025-11-02
*
add hex grid tiling
yum
2025-11-02
*
raymarching tweaks + add overstepping
yum
2025-11-02
*
generalize norm conversion code
yum
2025-11-02
*
add l2 -> l infinity norm deformation
yum
2025-11-01
*
some ray marching
yum
2025-10-28
*
add machinery for multiple uv channels
yum
2025-10-28
*
add logical time feature
yum
2025-10-28
*
add fbm deformation effect
yum
2025-10-18
*
fix how normals are calculated with multiple modifiers on
yum
2025-10-17
*
tessellate in screen space, and add sine wave deformation effect
yum
2025-10-17
*
fornite update
yum
2025-10-12
*
add geometry shader
yum
2025-10-12
*
add uv scroll, aniso16, and finish tubes
yum
2025-10-12
*
add plane<->tube deformation shader
yum
2025-10-12
*
gay behavior
yum
2025-10-12
*
add unlit toggle, adjust IBL
yum
2025-10-04
*
Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
*
add clearcoat
yum
2025-08-07
*
add base color, normal, and metallic gloss textures
yum
2025-08-07
*
begin roughing out marble gimmick
yum
2025-08-07
*
more cleanup; add mesh normals
yum
2025-08-06
*
initial commit
yum
2025-08-06