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authoryum <yum.food.vr@gmail.com>2025-10-28 16:07:36 -0700
committeryum <yum.food.vr@gmail.com>2025-10-28 17:19:38 -0700
commitfd370eab7e4959895763514526efc878e53d4886 (patch)
tree5ecb9f4d1710f737f96f68a6ab7d7b80e5d6c4d0 /globals.cginc
parent0af84f011446496dd85a1cc6b139121ac99b139b (diff)
add logical time feature
the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time.
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc14
1 files changed, 14 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc
index fd865dc..ed76917 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -5,6 +5,8 @@
SamplerState point_repeat_s;
SamplerState linear_repeat_s;
+SamplerState aniso4_trilinear_repeat_s;
+SamplerState aniso8_trilinear_repeat_s;
SamplerState aniso16_trilinear_repeat_s;
SamplerState bilinear_repeat_s;
SamplerState linear_clamp_s;
@@ -100,4 +102,16 @@ float4 _Center_Offset_Heightmap_ST;
float _Center_Offset_Factor;
#endif // _CENTER_OFFSET
+#if defined(_LOGICAL_TIME)
+float _Logical_Time;
+#endif // _LOGICAL_TIME
+
+float getTime() {
+#if defined(_LOGICAL_TIME)
+ return _Logical_Time;
+#else
+ return _Time[0];
+#endif // _LOGICAL_TIME
+}
+
#endif // __GLOBALS_INC