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A toon shader for Unity's BIRP.
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Age
*
Fold: update UI, add plane -> hemioctahedron
yum
2026-01-12
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Fold: move from visual programming to fluent builder
yum
2026-01-12
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Implement distance-based culling for instances
yum
2026-01-11
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Add parallax heightmapping ray marching mode
yum
2026-01-11
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Add parallax heightmapping
yum
2026-01-11
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fix gpu instancing
yum
2026-01-09
*
Fold: fuck
yum
2026-01-08
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Fold: big rewrite
yum
2026-01-06
*
Fold: fix save/restore logic
yum
2026-01-06
*
Fold: duplicated nodes get focus
yum
2026-01-06
*
Fold: add undo, fix shift+click
yum
2026-01-06
*
Fold: dragging out noodles & right clicking bring up search dialogue
yum
2026-01-06
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Fold: fix noodles
yum
2026-01-06
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Fold: Drop NodeGraphProcessor
yum
2026-01-06
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Fold: drop NodeGraphProcessor
yum
2026-01-06
*
Fold: add more nodes
yum
2026-01-02
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Fold: implement dynamic branching in shader
yum
2026-01-02
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Fold: add custom NodeGraphProcessor as submodule
yum
2026-01-02
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Fold: add custom NodeGraphProcessor as submodule
yum
2026-01-02
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Fold: add Serialize() method to fold nodes
yum
2026-01-02
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Fold: simplify code
yum
2026-01-02
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Fold: simplify code
yum
2026-01-02
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Fold: add graph persistence
yum
2026-01-02
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Fold: Keyframe node shows errors when input wrong type
yum
2026-01-02
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Fold: Introduce keyframe node
yum
2026-01-01
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Begin work on "Fold," a node UI for manipulating vertex deformations
yum
2026-01-01
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more vertex deformation tweaks; unwrapping the donut
yum
2025-12-25
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screw with operator ordering
yum
2025-12-18
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implement t blending in axis/point alignment operators
yum
2025-12-17
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add point align feature, aka inverse of axis align
yum
2025-12-17
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add "axis align" feature to fix distortion after unbending the tube
yum
2025-12-17
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add doc with plane->tube and tube->plane derivations
yum
2025-12-16
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wip, trying to unwrap the torus
yum
2025-12-16
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more tube-plane simplifications
yum
2025-12-15
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rewrite dogshit ai code, make less ass
yum
2025-12-14
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shitty ai code, preparing to rewrite
yum
2025-12-14
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begin plane_to_tube rework
yum
2025-12-08
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begin work on "un-tube" feature
yum
2025-12-06
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add derivation for plane to tube math
yum
2025-12-06
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implement hazel "Spherical Harmonics for Lighting"
yum
2025-11-11
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grrr more light tweaks
yum
2025-11-11
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fix reflection directions
yum
2025-11-11
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brdf simplifications
yum
2025-11-11
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Simplify SH9 math
yum
2025-11-11
*
switch to lambertian diffuse
yum
2025-11-11
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lighting tweaks - fix point/spot in domain shader, fix falloff
yum
2025-11-11
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more tweaks - direct specular matches filament more closely
yum
2025-11-11
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more brdf twiddling
yum
2025-11-11
*
minor bugfixes
yum
2025-11-11
*
remove redundant scope from details feature ui
yum
2025-11-11
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