diff options
| author | yum <yum.food.vr@gmail.com> | 2025-12-17 16:48:23 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-12-17 16:48:23 -0800 |
| commit | 32adb54e347faa86c63639a102930fe874808e39 (patch) | |
| tree | fc06980b77b6ced2a85f016996df92522335670e | |
| parent | 3fa58d15452657fdf28ccecd4a87332e9652c9fa (diff) | |
add "axis align" feature to fix distortion after unbending the tube
| -rw-r--r-- | 3ner.shader | 10 | ||||
| -rw-r--r-- | features.cginc | 1 | ||||
| -rw-r--r-- | globals.cginc | 7 | ||||
| -rw-r--r-- | vertex.cginc | 24 | ||||
| -rw-r--r-- | vertex_deformation.slang | 53 |
5 files changed, 94 insertions, 1 deletions
diff --git a/3ner.shader b/3ner.shader index 766091c..eadde89 100644 --- a/3ner.shader +++ b/3ner.shader @@ -193,6 +193,16 @@ Shader "yum_food/3ner" [HideInInspector] m_end_Vertex_Deformation_Tube_To_Plane_0("Tube to Plane 0", Float) = 0 //endex + //ifex _Vertex_Deformation_Axis_Align_Enabled==0 + [HideInInspector] m_start_Vertex_Deformation_Axis_Align("Axis Align", Float) = 0 + [ThryToggle(_VERTEX_DEFORMATION_AXIS_ALIGN)] _Vertex_Deformation_Axis_Align_Enabled("Enable", Float) = 0 + _Vertex_Deformation_Axis_Align_po("po", Vector) = (0, 0, 0) + _Vertex_Deformation_Axis_Align_pp("pp", Vector) = (0, 0, 1) + _Vertex_Deformation_Axis_Align_r("r", Vector) = (0, 1, 0) + _Vertex_Deformation_Axis_Align_t("t", Range(0,1)) = 0 + [HideInInspector] m_end_Vertex_Deformation_Axis_Align("Axis Align", Float) = 0 + //endex + //ifex _Vertex_Deformation_Tube_To_Plane_1_Enabled==0 [HideInInspector] m_start_Vertex_Deformation_Tube_To_Plane_1("Tube to Plane 1", Float) = 0 [ThryToggle(_VERTEX_DEFORMATION_TUBE_TO_PLANE_1)] _Vertex_Deformation_Tube_To_Plane_1_Enabled("Enable", Float) = 0 diff --git a/features.cginc b/features.cginc index 71fb9b6..6dbff87 100644 --- a/features.cginc +++ b/features.cginc @@ -40,6 +40,7 @@ //ifex _Vertex_Deformation_Tubes_Enabled==0 #pragma shader_feature_local _VERTEX_DEFORMATION_TUBES #pragma shader_feature_local _VERTEX_DEFORMATION_TUBE_TO_PLANE_0 +#pragma shader_feature_local _VERTEX_DEFORMATION_AXIS_ALIGN #pragma shader_feature_local _VERTEX_DEFORMATION_TUBE_TO_PLANE_1 #pragma shader_feature_local _VERTEX_DEFORMATION_PLANE_TO_TUBE_0 #pragma shader_feature_local _VERTEX_DEFORMATION_PLANE_TO_TUBE_1 diff --git a/globals.cginc b/globals.cginc index b5d6b21..21d9889 100644 --- a/globals.cginc +++ b/globals.cginc @@ -82,6 +82,13 @@ float3 _Vertex_Deformation_Tube_To_Plane_0_s; float _Vertex_Deformation_Tube_To_Plane_0_t; #endif // _VERTEX_DEFORMATION_TUBE_TO_PLANE_0 +#if defined(_VERTEX_DEFORMATION_AXIS_ALIGN) +float3 _Vertex_Deformation_Axis_Align_po; +float3 _Vertex_Deformation_Axis_Align_pp; +float3 _Vertex_Deformation_Axis_Align_r; +float _Vertex_Deformation_Axis_Align_t; +#endif // _VERTEX_DEFORMATION_AXIS_ALIGN + #if defined(_VERTEX_DEFORMATION_TUBE_TO_PLANE_1) float3 _Vertex_Deformation_Tube_To_Plane_1_p; float3 _Vertex_Deformation_Tube_To_Plane_1_r; diff --git a/vertex.cginc b/vertex.cginc index 3d87f35..67565d9 100644 --- a/vertex.cginc +++ b/vertex.cginc @@ -22,6 +22,22 @@ #define VERTEX_DEFORM_TUBE_TO_PLANE_0_NORM #endif // VERTEX_DEFORMATION_TUBE_TO_PLANE_0 +#if defined(_VERTEX_DEFORMATION_AXIS_ALIGN) +#define VERTEX_DEFORM_AXIS_ALIGN_PREAMBLE \ + float3 po = _Vertex_Deformation_Axis_Align_po; \ + float3 pp = _Vertex_Deformation_Axis_Align_pp; \ + float3 r = _Vertex_Deformation_Axis_Align_r; \ + float t = _Vertex_Deformation_Axis_Align_t +#define VERTEX_DEFORM_AXIS_ALIGN_POS \ + objPos = axis_align(objPos, po, pp, r, t) +#define VERTEX_DEFORM_AXIS_ALIGN_NORM \ + axis_align_normal(objPos, objNorm, objTan, po, pp, r, t) +#else +#define VERTEX_DEFORM_AXIS_ALIGN_PREAMBLE +#define VERTEX_DEFORM_AXIS_ALIGN_POS +#define VERTEX_DEFORM_AXIS_ALIGN_NORM +#endif // VERTEX_DEFORMATION_AXIS_ALIGN + #if defined(_VERTEX_DEFORMATION_TUBE_TO_PLANE_1) #define VERTEX_DEFORM_TUBE_TO_PLANE_1_PREAMBLE \ float3 p = _Vertex_Deformation_Tube_To_Plane_1_p; \ @@ -143,6 +159,10 @@ void deform(inout float3 objPos) { VERTEX_DEFORM_TUBE_TO_PLANE_0_POS; } { + VERTEX_DEFORM_AXIS_ALIGN_PREAMBLE; + VERTEX_DEFORM_AXIS_ALIGN_POS; + } + { VERTEX_DEFORM_TUBE_TO_PLANE_1_PREAMBLE; VERTEX_DEFORM_TUBE_TO_PLANE_1_POS; } @@ -179,6 +199,10 @@ void deform_normal(inout float3 objPos, inout float3 objNorm, inout float3 objTa VERTEX_DEFORM_TUBE_TO_PLANE_0_NORM; } { + VERTEX_DEFORM_AXIS_ALIGN_PREAMBLE; + VERTEX_DEFORM_AXIS_ALIGN_NORM; + } + { VERTEX_DEFORM_TUBE_TO_PLANE_1_PREAMBLE; VERTEX_DEFORM_TUBE_TO_PLANE_1_NORM; } diff --git a/vertex_deformation.slang b/vertex_deformation.slang index aea1b5b..0846991 100644 --- a/vertex_deformation.slang +++ b/vertex_deformation.slang @@ -106,7 +106,8 @@ public float3 plane_to_tube(float3 xyz, s_cart = normalize(s_cart); float3 rxs_cart = cross(s_cart, r_cart); float3x3 to_rsrxs = float3x3(r_cart, s_cart, rxs_cart); - float3x3 to_cart = inverse(to_rsrxs, determinant(to_rsrxs)); + // Ivnerse of orthonormal matrix is just the transpose. + float3x3 to_cart = transpose(to_rsrxs); // Translate origin to `p` then change into (r, s, r x s) basis. xyz = mul(to_rsrxs, xyz - p); @@ -155,6 +156,56 @@ public void plane_to_tube_undeform_normal(float3 xyz, inout float3 normal, R3R3_UNDEFORM_NORMAL_AND_TANGENT(normal, tangent); } +[Differentiable] +public float3 axis_align(float3 xyz, no_diff float3 po, no_diff float3 pp, no_diff float3 r, no_diff float t) { + // We assume that `s` is orthogonal to `r`, and that `r` is normalized. + float3 s = normalize(pp - po); + float3 sxr = cross(s, r); + + float3x3 to_rsrxs = float3x3(r, s, sxr); + // Inverse of orthonormal matrix is just the transpose. + float3x3 to_cart = transpose(to_rsrxs); + + // Move key vectors into (r, s, sxr) basis centered at `po`, per the derivation. + float3 xyz_rsrxs = mul(to_rsrxs, xyz - po); + + float vr = xyz_rsrxs[0]; + float vs = xyz_rsrxs[1]; + float2 v0 = float2(vr, vs); + float3 pp_rsrxs = mul(to_rsrxs, pp - po); + float qr = pp_rsrxs[1] * vr / vs; // TODO epsilon + float2 q = float2(qr, pp_rsrxs[1]); + + // Translate to `q`. + v0 -= q; + + // Project onto `s`. + v0.x = 0; + + // Translate back to `po`. + v0 += q; + + xyz_rsrxs[0] = v0[0]; + xyz_rsrxs[1] = v0[1]; + + // Move back into cartesian space. + xyz = mul(to_cart, xyz_rsrxs) + po; + + return xyz; +} + +public void axis_align_normal(inout float3 xyz, inout float3 normal, + inout float3 tangent, float3 po, float3 pp, float3 r, float t) { + R3R3_NORMALS(xyz, normal, tangent, axis_align, po, pp, r, t); +} + +public void axis_align_undeform_normal(float3 xyz, inout float3 normal, + inout float3 tangent, float3 po, float3 pp, float3 r, float t) { + R3R3_DECLARE_BASIS_VECTORS(xyz); + R3R3_AUTODIFF_BASIS_VECTORS(axis_align, po, pp, r, t); + R3R3_UNDEFORM_NORMAL_AND_TANGENT(normal, tangent); +} + // Maps a tube with circular cross section on the xz plane to a quad on the xy // plane. [Differentiable] |
