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* add detail map featureyum2025-11-11
* add clearcoat maskyum2025-11-11
* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
* add ray march instancing (copies) with row offsetsyum2025-11-04
* adjust ray marching loop structureyum2025-11-02
* add hexagon sdfyum2025-11-02
* add hex grid tilingyum2025-11-02
* raymarching tweaks + add oversteppingyum2025-11-02
* generalize norm conversion codeyum2025-11-02
* add l2 -> l infinity norm deformationyum2025-11-01
* meowyum2025-11-01
* begin sketching out "undeform" codepathyum2025-10-31
* add machinery for multiple uv channelsyum2025-10-28
* add logical time featureyum2025-10-28
* add fbm deformation effectyum2025-10-18
* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
* add shadowcasteryum2025-10-12
* fornite updateyum2025-10-12
* add geometry shaderyum2025-10-12
* add uv scroll, aniso16, and finish tubesyum2025-10-12
* gay behavioryum2025-10-12
* add unlit toggle, adjust IBLyum2025-10-04
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* add clearcoatyum2025-08-07
* begin roughing out marble gimmickyum2025-08-07
* initial commityum2025-08-06