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path: root/Scripts/Fold/Editor/PointAlignNode.cs
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* Fold: drop NodeGraphProcessoryum2026-01-06
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* Fold: add more nodesyum2026-01-02
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* Fold: implement dynamic branching in shaderyum2026-01-02
| | | | | | | | Switch from static branching approach using per-op data and fixed execution order to dynamic branching approach using dynamic data. This confers the main benefit of letting us dynamically reorder ops and duplicate them. It also lets us eliminate some of the plumbing tedium whenever we want to add new ops.
* Fold: add Serialize() method to fold nodesyum2026-01-02
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* Fold: Introduce keyframe nodeyum2026-01-01
| | | | | Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented.
* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
The idea is to expose a visual programming environment to speed up & simplify animating vertex deformation effects.