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authoryum <yum.food.vr@gmail.com>2026-01-01 16:56:53 -0800
committeryum <yum.food.vr@gmail.com>2026-01-01 16:56:53 -0800
commitd06bf919efd978f018ddcb4e2d5807a7783fcc84 (patch)
treeeb2a6ad6602ff13ed3ab95111f0e6fd940d911d4 /Scripts/Fold/Editor/PointAlignNode.cs
parente70d2cb317295571c57abd229846424754dff937 (diff)
Begin work on "Fold," a node UI for manipulating vertex deformations
The idea is to expose a visual programming environment to speed up & simplify animating vertex deformation effects.
Diffstat (limited to 'Scripts/Fold/Editor/PointAlignNode.cs')
-rw-r--r--Scripts/Fold/Editor/PointAlignNode.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/Scripts/Fold/Editor/PointAlignNode.cs b/Scripts/Fold/Editor/PointAlignNode.cs
new file mode 100644
index 0000000..9a3f913
--- /dev/null
+++ b/Scripts/Fold/Editor/PointAlignNode.cs
@@ -0,0 +1,15 @@
+using GraphProcessor;
+using UnityEngine;
+
+[System.Serializable, NodeMenuItem("Fold/PointAlign")]
+public class PointAlignNode : BaseFoldNode
+{
+ [Input(name = "po")]
+ public float po;
+
+ [Output(name = "Out")]
+ public PointAlignNode output;
+
+ public override string name => "Point Align";
+}
+