diff options
| author | yum <yum.food.vr@gmail.com> | 2026-01-01 17:19:27 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-01-01 17:19:27 -0800 |
| commit | 2b5a62829cd53139d62b2f3ffa3a56f600e43733 (patch) | |
| tree | 81d74302ce9ac7ec5d8688bc3954bd061cfed805 /Scripts/Fold/Editor/PointAlignNode.cs | |
| parent | d06bf919efd978f018ddcb4e2d5807a7783fcc84 (diff) | |
Fold: Introduce keyframe node
Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
Diffstat (limited to 'Scripts/Fold/Editor/PointAlignNode.cs')
| -rw-r--r-- | Scripts/Fold/Editor/PointAlignNode.cs | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/Scripts/Fold/Editor/PointAlignNode.cs b/Scripts/Fold/Editor/PointAlignNode.cs index 9a3f913..d9f560f 100644 --- a/Scripts/Fold/Editor/PointAlignNode.cs +++ b/Scripts/Fold/Editor/PointAlignNode.cs @@ -4,12 +4,15 @@ using UnityEngine; [System.Serializable, NodeMenuItem("Fold/PointAlign")] public class PointAlignNode : BaseFoldNode { - [Input(name = "po")] - public float po; + [Input(name = "Input")] + public BaseFoldNode input; - [Output(name = "Out")] - public PointAlignNode output; + [Input(name = "po")] + public float po; - public override string name => "Point Align"; + [Output(name = "Out")] + public PointAlignNode output; + + public override string name => "Point Align"; } |
