From 2b5a62829cd53139d62b2f3ffa3a56f600e43733 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 1 Jan 2026 17:19:27 -0800 Subject: Fold: Introduce keyframe node Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented. --- Scripts/Fold/Editor/PointAlignNode.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'Scripts/Fold/Editor/PointAlignNode.cs') diff --git a/Scripts/Fold/Editor/PointAlignNode.cs b/Scripts/Fold/Editor/PointAlignNode.cs index 9a3f913..d9f560f 100644 --- a/Scripts/Fold/Editor/PointAlignNode.cs +++ b/Scripts/Fold/Editor/PointAlignNode.cs @@ -4,12 +4,15 @@ using UnityEngine; [System.Serializable, NodeMenuItem("Fold/PointAlign")] public class PointAlignNode : BaseFoldNode { - [Input(name = "po")] - public float po; + [Input(name = "Input")] + public BaseFoldNode input; - [Output(name = "Out")] - public PointAlignNode output; + [Input(name = "po")] + public float po; - public override string name => "Point Align"; + [Output(name = "Out")] + public PointAlignNode output; + + public override string name => "Point Align"; } -- cgit v1.2.3