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3ner.git
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A toon shader for Unity's BIRP.
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*
Begin work on triplanar projection feature
yum
2026-03-31
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Put maintex burley tiling into optional branch; add optional rotation feature
yum
2026-03-31
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Parallax heightmapping bugfix
yum
2026-03-30
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Add burley tiling AO; make LUTS gradient editable
yum
2026-03-30
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Add heightmaps to burley tiling
yum
2026-03-30
*
Add tangent space normal debug view; rename gaussianize.py
yum
2026-03-30
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Glitter: hacks for 1 neighbor sampling
yum
2026-03-30
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Glitter: hacks for 1 neighbor sampling
yum
2026-03-30
*
Glitter: add spatial energy compensation
yum
2026-03-30
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Glitter: hardcode n=1 neighbors
yum
2026-03-30
*
asdf
yum
2026-03-30
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Glitter: parameterize neighbor loop iterations
yum
2026-03-30
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Glitter: move back to dominant direction for IBL
yum
2026-03-30
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Glitter: formatting
yum
2026-03-30
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Glitter: use micro normal for IBL
yum
2026-03-30
*
Refactor & credit glitter
yum
2026-03-29
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Reframe glitter as a standalone lobe in the brdf
yum
2026-03-29
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Roughly integrate glitter into brdf
yum
2026-03-29
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Continue work on glitter
yum
2026-03-29
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Fix burley normal decoding
yum
2026-03-28
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Add more channels to burley tiling
yum
2026-03-28
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Finish implementing burley per-channel histogram preserving blending operator
yum
2026-03-28
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Begin work on Burley's per-pixel histogram preserving blending
yum
2026-03-28
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Add garamond msdf lut
yum
2026-03-26
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Put ssfd shadow effect behind static branch
yum
2026-03-26
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Try to avoid NaN in dominant direction calculation
yum
2026-03-24
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Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadows
yum
2026-03-24
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Encapsulate ssfd and letter grid inside pbr.cginc
yum
2026-03-24
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Port ssfd feature from 2ner
yum
2026-03-24
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Add letter grid animation
yum
2026-03-24
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Pull in letter grid gimmick from 2ner
yum
2026-03-24
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Tweaks - do premultiplied alpha, add a [branch], adjust slider limits
yum
2026-03-23
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Clean up marble code
yum
2026-03-17
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Add faster 3-in 1-out hasher for domain warping
yum
2026-03-17
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Brightness clamp affects clearcoat now
yum
2026-03-16
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Restore spec ao
yum
2026-03-16
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Begin work on cloth (again)
yum
2026-03-16
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Misc
yum
2026-03-16
*
Move marble over to procedural noise
yum
2026-03-16
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More flashing adjustments
yum
2026-03-16
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Fix normal filtering, which fixes both IBL and direct lighting flashing
yum
2026-03-16
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Add (cheap) hacks to minimize flashy specular highlights
yum
2026-03-16
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Add more debug views
yum
2026-03-16
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Further improve tessellation shadows
yum
2026-03-16
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Fix tessellation shadows, and potential lighting NaNs
yum
2026-03-16
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Add kintsugi domain warping
yum
2026-03-16
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Optimize noise baker
yum
2026-03-15
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Add "kintsugi" effect - 3D voronoi boundary compositing
yum
2026-03-15
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Add noise texture generator
yum
2026-03-15
*
Finish marble rework
yum
2026-03-15
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