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* Begin work on triplanar projection featureyum2026-03-31
* Put maintex burley tiling into optional branch; add optional rotation featureyum2026-03-31
* Parallax heightmapping bugfixyum2026-03-30
* Add burley tiling AO; make LUTS gradient editableyum2026-03-30
* Add heightmaps to burley tilingyum2026-03-30
* Add tangent space normal debug view; rename gaussianize.pyyum2026-03-30
* Glitter: hacks for 1 neighbor samplingyum2026-03-30
* Glitter: hacks for 1 neighbor samplingyum2026-03-30
* Glitter: add spatial energy compensationyum2026-03-30
* Glitter: hardcode n=1 neighborsyum2026-03-30
* asdfyum2026-03-30
* Glitter: parameterize neighbor loop iterationsyum2026-03-30
* Glitter: move back to dominant direction for IBLyum2026-03-30
* Glitter: formattingyum2026-03-30
* Glitter: use micro normal for IBLyum2026-03-30
* Refactor & credit glitteryum2026-03-29
* Reframe glitter as a standalone lobe in the brdfyum2026-03-29
* Roughly integrate glitter into brdfyum2026-03-29
* Continue work on glitteryum2026-03-29
* Fix burley normal decodingyum2026-03-28
* Add more channels to burley tilingyum2026-03-28
* Finish implementing burley per-channel histogram preserving blending operatoryum2026-03-28
* Begin work on Burley's per-pixel histogram preserving blendingyum2026-03-28
* Add garamond msdf lutyum2026-03-26
* Put ssfd shadow effect behind static branchyum2026-03-26
* Try to avoid NaN in dominant direction calculationyum2026-03-24
* Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadowsyum2026-03-24
* Encapsulate ssfd and letter grid inside pbr.cgincyum2026-03-24
* Port ssfd feature from 2neryum2026-03-24
* Add letter grid animationyum2026-03-24
* Pull in letter grid gimmick from 2neryum2026-03-24
* Tweaks - do premultiplied alpha, add a [branch], adjust slider limitsyum2026-03-23
* Clean up marble codeyum2026-03-17
* Add faster 3-in 1-out hasher for domain warpingyum2026-03-17
* Brightness clamp affects clearcoat nowyum2026-03-16
* Restore spec aoyum2026-03-16
* Begin work on cloth (again)yum2026-03-16
* Miscyum2026-03-16
* Move marble over to procedural noiseyum2026-03-16
* More flashing adjustmentsyum2026-03-16
* Fix normal filtering, which fixes both IBL and direct lighting flashingyum2026-03-16
* Add (cheap) hacks to minimize flashy specular highlightsyum2026-03-16
* Add more debug viewsyum2026-03-16
* Further improve tessellation shadowsyum2026-03-16
* Fix tessellation shadows, and potential lighting NaNsyum2026-03-16
* Add kintsugi domain warpingyum2026-03-16
* Optimize noise bakeryum2026-03-15
* Add "kintsugi" effect - 3D voronoi boundary compositingyum2026-03-15
* Add noise texture generatoryum2026-03-15
* Finish marble reworkyum2026-03-15