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* fix tessellationyum2025-08-13
* add hypotrochoid gimmickyum2025-08-13
* fuckyum2025-08-13
* ocean wave workyum2025-08-01
* buncha shityum2025-07-30
* Add "gradient xz normals" featureyum2025-07-29
* add 4 tessellation heightmap channelsyum2025-07-29
* work on fog & custom30 stuffyum2025-06-20
* tessellation passes along lightcoords nowyum2025-06-15
* Begin work on SSAO - very buggy!yum2025-06-03
* Begin work on `custom30` worldyum2025-06-02
* add 2 more uv channelsyum2025-04-18
* add rough ability to nudge tessellation heightmap directionyum2025-04-11
* Fix backface normals, fix depth writing precision issuesyum2025-04-08
* Overhaul wrapped lightingyum2025-03-31
* Optimize tessellation code - vectorizing and frustrum cullingyum2025-03-29
* begin audiolinking shatterwaveyum2025-03-28
* Use 3d textures for vertex domain warpingyum2025-03-27
* Fix how outlines work with shatterwave & tessellation heightmapyum2025-03-26
* Finish adding tessellation; add 4 channels to shatterwaveyum2025-03-26
* Continue work on tessellationyum2025-03-25
* Begin sketching out tessellation featureyum2025-03-25