diff options
| author | yum <yum.food.vr@gmail.com> | 2025-07-29 14:13:09 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-07-29 14:13:09 -0700 |
| commit | eba91b479fb6476fed06b13906d7805f43f879b6 (patch) | |
| tree | 0075c78dc884d579c884b67cd36372f8af725e39 /tessellation.cginc | |
| parent | f1ccfe1d74846df120be984cb09d45ec7e17810c (diff) | |
Add "gradient xz normals" feature
Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum
them up, then convert to normal.
Diffstat (limited to 'tessellation.cginc')
| -rw-r--r-- | tessellation.cginc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tessellation.cginc b/tessellation.cginc index 23df0d4..7e8c790 100644 --- a/tessellation.cginc +++ b/tessellation.cginc @@ -35,7 +35,7 @@ tess_factors patch_constant(InputPatch<v2f, 3> patch) { // un-transformed and maximally transformed locations. Technically we could // miss an intersection in the middle, but I haven't noticed any visible // popping with this approach. -#if defined(_TESSELLATION_HEIGHTMAP) && (defined(_TESSELLATION_HEIGHTMAP_0) || defined(_TESSELLATION_HEIGHTMAP_1) || defined(_TESSELLATION_HEIGHTMAP_2) || defined(_TESSELLATION_HEIGHTMAP_3)) +#if defined(_TESSELLATION) && (defined(_TESSELLATION_HEIGHTMAP_0) || defined(_TESSELLATION_HEIGHTMAP_1) || defined(_TESSELLATION_HEIGHTMAP_2) || defined(_TESSELLATION_HEIGHTMAP_3)) float max_displacement = max( max(_Tessellation_Heightmap_0_Scale * 0.5 + _Tessellation_Heightmap_0_Offset, _Tessellation_Heightmap_1_Scale * 0.5 + _Tessellation_Heightmap_1_Offset), @@ -123,7 +123,7 @@ v2f domain( #endif #endif -#if (defined(_TESSELLATION_HEIGHTMAP_0) || defined(_TESSELLATION_HEIGHTMAP_1) || defined(_TESSELLATION_HEIGHTMAP_2) || defined(_TESSELLATION_HEIGHTMAP_3)) +#if defined(_TESSELLATION) && (defined(_TESSELLATION_HEIGHTMAP_0) || defined(_TESSELLATION_HEIGHTMAP_1) || defined(_TESSELLATION_HEIGHTMAP_2) || defined(_TESSELLATION_HEIGHTMAP_3)) float height = 0; #if defined(_TESSELLATION_HEIGHTMAP_0) float heightmap_0_sample = _Tessellation_Heightmap_0.SampleLevel(bilinear_repeat_s, |
