index
:
2ner.git
master
A toon shader for Unity's BIRP.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tessellation.cginc
Commit message (
Expand
)
Author
Age
*
Remove worldPos interpolator
yum
2026-01-24
*
Push eyeVec into fragment
yum
2026-01-20
*
Introduce f2f, general purpose shared container for fragment shader
yum
2026-01-20
*
Add fur shader, and begin slimming interpolators
yum
2026-01-20
*
shadows now use pbr normal; reparameterize tesellation falloff
yum
2026-01-19
*
simplify tessellation heightmap direction control logic
yum
2025-12-03
*
fix tessellation
yum
2025-08-13
*
add hypotrochoid gimmick
yum
2025-08-13
*
fuck
yum
2025-08-13
*
ocean wave work
yum
2025-08-01
*
buncha shit
yum
2025-07-30
*
Add "gradient xz normals" feature
yum
2025-07-29
*
add 4 tessellation heightmap channels
yum
2025-07-29
*
work on fog & custom30 stuff
yum
2025-06-20
*
tessellation passes along lightcoords now
yum
2025-06-15
*
Begin work on SSAO - very buggy!
yum
2025-06-03
*
Begin work on `custom30` world
yum
2025-06-02
*
add 2 more uv channels
yum
2025-04-18
*
add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
*
Fix backface normals, fix depth writing precision issues
yum
2025-04-08
*
Overhaul wrapped lighting
yum
2025-03-31
*
Optimize tessellation code - vectorizing and frustrum culling
yum
2025-03-29
*
begin audiolinking shatterwave
yum
2025-03-28
*
Use 3d textures for vertex domain warping
yum
2025-03-27
*
Fix how outlines work with shatterwave & tessellation heightmap
yum
2025-03-26
*
Finish adding tessellation; add 4 channels to shatterwave
yum
2025-03-26
*
Continue work on tessellation
yum
2025-03-25
*
Begin sketching out tessellation feature
yum
2025-03-25