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* Push eyeVec into fragmentyum2026-01-20
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* spotlight, clearcoat bugfixes; and add third matcapyum2025-11-09
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* add second matcap slotyum2025-02-28
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* fix matcap/rl mask tilingyum2025-02-28
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* matcaps/rim lighting can now affect lighting in addition to albedoyum2025-02-26
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* Add matcap quantizationyum2025-02-20
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* Add ability to quantize NoLyum2025-02-20
| | | | Also add 2 more rim lighting slots
* Add directionality and quantization to rim lightingyum2025-02-20
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* Add matcaps and rim lightingyum2025-02-18
* Add min brightness * MainTex and BumpMap can be independently tiled * Fix outlines * Remove lightDirTS (unused) * Normalize i.normal in pixel shader * Elide unused AO when locked * Wrap lines at 80 columns