diff options
| author | yum <yum.food.vr@gmail.com> | 2025-02-20 00:07:46 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-02-20 00:07:46 -0800 |
| commit | 65ed0c23335b10a266d76257eeb3e7ecfd23cfb5 (patch) | |
| tree | 998424873ee3389894ee085ea6464b59a71474fb /matcaps.cginc | |
| parent | cba7e1ab0bfa89b228955e18b47cf7aca2a84c9f (diff) | |
Add directionality and quantization to rim lighting
Diffstat (limited to 'matcaps.cginc')
| -rw-r--r-- | matcaps.cginc | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/matcaps.cginc b/matcaps.cginc index 555dcc7..78f2cce 100644 --- a/matcaps.cginc +++ b/matcaps.cginc @@ -43,6 +43,13 @@ void applyMatcap(inout YumPbr pbr, float3 sample, uint mode, float mask) } #endif +float getAngleAttenuation(float2 muv, float2 target_vector, float power) { + muv = muv * 2 - 1; + float NoL = dot(muv, target_vector); + NoL = halfLambertianNoL(NoL); + return pow(NoL, power); +} + void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) { #if defined(_MATCAP0) || defined(_RIM_LIGHTING0) || defined(_RIM_LIGHTING1) float2 muv = getMatcapUV(i, pbr); @@ -69,6 +76,13 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) { #else float rl0_mask = 1; #endif +#if defined(_RIM_LIGHTING0_ANGLE_LIMIT) + rl0 *= getAngleAttenuation(muv, _Rim_Lighting0_Angle_Limit_Target_Vector, + _Rim_Lighting0_Angle_Limit_Power); +#endif +#if defined(_RIM_LIGHTING0_QUANTIZATION) + rl0 = floor(rl0 * _Rim_Lighting0_Quantization_Steps) / _Rim_Lighting0_Quantization_Steps; +#endif applyMatcap(pbr, rl0, _Rim_Lighting0_Mode, rl0_mask); #endif #if defined(_RIM_LIGHTING1) @@ -79,6 +93,13 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) { #else float rl1_mask = 1; #endif +#if defined(_RIM_LIGHTING1_ANGLE_LIMIT) + rl1 *= getAngleAttenuation(muv, _Rim_Lighting1_Angle_Limit_Target_Vector, + _Rim_Lighting1_Angle_Limit_Power); +#endif +#if defined(_RIM_LIGHTING1_QUANTIZATION) + rl1 = floor(rl1 * _Rim_Lighting1_Quantization_Steps) / _Rim_Lighting1_Quantization_Steps; +#endif applyMatcap(pbr, rl1, _Rim_Lighting1_Mode, rl1_mask); #endif } |
