diff options
| author | yum <yum.food.vr@gmail.com> | 2025-02-20 00:07:46 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-02-20 00:07:46 -0800 |
| commit | 65ed0c23335b10a266d76257eeb3e7ecfd23cfb5 (patch) | |
| tree | 998424873ee3389894ee085ea6464b59a71474fb | |
| parent | cba7e1ab0bfa89b228955e18b47cf7aca2a84c9f (diff) | |
Add directionality and quantization to rim lighting
| -rw-r--r-- | 2ner.shader | 12 | ||||
| -rw-r--r-- | features.cginc | 4 | ||||
| -rw-r--r-- | globals.cginc | 15 | ||||
| -rw-r--r-- | matcaps.cginc | 21 | ||||
| -rw-r--r-- | math.cginc | 6 |
5 files changed, 58 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader index 6f4d0fd..f4c4db9 100644 --- a/2ner.shader +++ b/2ner.shader @@ -91,6 +91,18 @@ Shader "yum_food/2ner" [ThryToggle(_RIM_LIGHTING0_MASK)]_Rim_Lighting0_Mask_Enabled("Enable", Float) = 0 _Rim_Lighting0_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Rim_Lighting0_Mask("Mask", Float) = 0 + + [HideInInspector] m_start_Rim_Lighting0_Angle_Limit("Angle limit", Float) = 0 + [ThryToggle(_RIM_LIGHTING0_ANGLE_LIMIT)]_Rim_Lighting0_Angle_Limit_Enabled("Enable", Float) = 0 + _Rim_Lighting0_Angle_Limit_Target_Vector("Target vector", Vector) = (0, -1, 0, 0) + _Rim_Lighting0_Angle_Limit_Power("Power", Float) = 1 + [HideInInspector] m_end_Rim_Lighting0_Angle_Limit("Angle limit", Float) = 0 + + [HideInInspector] m_start_Rim_Lighting0_Quantization("Quantization", Float) = 0 + [ThryToggle(_RIM_LIGHTING0_QUANTIZATION)]_Rim_Lighting0_Quantization_Enabled("Enable", Float) = 0 + _Rim_Lighting0_Quantization_Steps("Steps", Float) = 1 + [HideInInspector] m_end_Rim_Lighting0_Quantization("Quantization", Float) = 0 + [HideInInspector] m_end_Rim_Lighting0("Rim lighting", Float) = 0 [HideInInspector] m_start_Rim_Lighting1("Rim lighting 1", Float) = 0 [ThryToggle(_RIM_LIGHTING1)]_Rim_Lighting1_Enabled("Enable", Float) = 0 diff --git a/features.cginc b/features.cginc index 9976d45..718b63f 100644 --- a/features.cginc +++ b/features.cginc @@ -28,10 +28,14 @@ //ifex _Rim_Lighting0_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING0 #pragma shader_feature_local _RIM_LIGHTING0_MASK +#pragma shader_feature_local _RIM_LIGHTING0_ANGLE_LIMIT +#pragma shader_feature_local _RIM_LIGHTING0_QUANTIZATION //endex //ifex _Rim_Lighting1_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING1 #pragma shader_feature_local _RIM_LIGHTING1_MASK +#pragma shader_feature_local _RIM_LIGHTING1_ANGLE_LIMIT +#pragma shader_feature_local _RIM_LIGHTING1_QUANTIZATION //endex //ifex _Vertex_Domain_Warping_Enabled==0 diff --git a/globals.cginc b/globals.cginc index 4d357db..14ec4aa 100644 --- a/globals.cginc +++ b/globals.cginc @@ -74,7 +74,15 @@ float _Rim_Lighting0_Brightness; #if defined(_RIM_LIGHTING0_MASK)
texture2D _Rim_Lighting0_Mask;
#endif
+#if defined(_RIM_LIGHTING0_ANGLE_LIMIT)
+float2 _Rim_Lighting0_Angle_Limit_Target_Vector;
+float _Rim_Lighting0_Angle_Limit_Power;
#endif
+#if defined(_RIM_LIGHTING0_QUANTIZATION)
+float _Rim_Lighting0_Quantization_Steps;
+#endif
+#endif
+
#if defined(_RIM_LIGHTING1)
uint _Rim_Lighting1_Mode;
float _Rim_Lighting1_Center;
@@ -84,6 +92,13 @@ float _Rim_Lighting1_Brightness; #if defined(_RIM_LIGHTING1_MASK)
texture2D _Rim_Lighting1_Mask;
#endif
+#if defined(_RIM_LIGHTING1_ANGLE_LIMIT)
+float2 _Rim_Lighting1_Angle_Limit_Target_Vector;
+float _Rim_Lighting1_Angle_Limit_Power;
+#endif
+#if defined(_RIM_LIGHTING1_QUANTIZATION)
+float _Rim_Lighting1_Quantization_Steps;
+#endif
#endif
#if defined(_VERTEX_DOMAIN_WARPING)
diff --git a/matcaps.cginc b/matcaps.cginc index 555dcc7..78f2cce 100644 --- a/matcaps.cginc +++ b/matcaps.cginc @@ -43,6 +43,13 @@ void applyMatcap(inout YumPbr pbr, float3 sample, uint mode, float mask) } #endif +float getAngleAttenuation(float2 muv, float2 target_vector, float power) { + muv = muv * 2 - 1; + float NoL = dot(muv, target_vector); + NoL = halfLambertianNoL(NoL); + return pow(NoL, power); +} + void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) { #if defined(_MATCAP0) || defined(_RIM_LIGHTING0) || defined(_RIM_LIGHTING1) float2 muv = getMatcapUV(i, pbr); @@ -69,6 +76,13 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) { #else float rl0_mask = 1; #endif +#if defined(_RIM_LIGHTING0_ANGLE_LIMIT) + rl0 *= getAngleAttenuation(muv, _Rim_Lighting0_Angle_Limit_Target_Vector, + _Rim_Lighting0_Angle_Limit_Power); +#endif +#if defined(_RIM_LIGHTING0_QUANTIZATION) + rl0 = floor(rl0 * _Rim_Lighting0_Quantization_Steps) / _Rim_Lighting0_Quantization_Steps; +#endif applyMatcap(pbr, rl0, _Rim_Lighting0_Mode, rl0_mask); #endif #if defined(_RIM_LIGHTING1) @@ -79,6 +93,13 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) { #else float rl1_mask = 1; #endif +#if defined(_RIM_LIGHTING1_ANGLE_LIMIT) + rl1 *= getAngleAttenuation(muv, _Rim_Lighting1_Angle_Limit_Target_Vector, + _Rim_Lighting1_Angle_Limit_Power); +#endif +#if defined(_RIM_LIGHTING1_QUANTIZATION) + rl1 = floor(rl1 * _Rim_Lighting1_Quantization_Steps) / _Rim_Lighting1_Quantization_Steps; +#endif applyMatcap(pbr, rl1, _Rim_Lighting1_Mode, rl1_mask); #endif } @@ -17,6 +17,12 @@ float wrapNoL(float NoL, float factor) { return pow(max(1E-4, (NoL + factor) / (1 + factor)), 1 + factor);
}
+float halfLambertianNoL(float NoL) {
+ // https://www.iro.umontreal.ca/~derek/files/jgt_wrap_final.pdf
+ float tmp = (NoL + 1) * 0.5;
+ return tmp * tmp;
+}
+
float rand1(float p)
{
return frac(sin(p) * 43758.5453123);
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