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* Add anisotropic reflectionsyum2026-01-24
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* buncha shityum2025-07-30
| | | | | | | | | | - overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code
* add support for bakery normal mapsyum2025-06-23
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* brdf tweaksyum2025-06-15
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* Fix some filamented inconsistenciesyum2025-06-13
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* bugfix: metallics now have tintyum2025-02-28
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* add basic clearcoat lobeyum2025-02-28
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* Add emission, fine-tune quantized specularyum2025-02-20
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* Add specular quantizationyum2025-02-20
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* Remove normal shadowing featureyum2025-02-12
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* fix normal bugs, add normal shadowingyum2025-02-12
| | | | going to remove normal shadowing, it's not worth the complexity
* Add codeyum2025-02-11
Implement basic diffuse and specular BRDF based heavily on silent's filamented shader.