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authoryum <yum.food.vr@gmail.com>2025-07-30 17:10:34 -0700
committeryum <yum.food.vr@gmail.com>2025-07-30 17:13:36 -0700
commitbe4c8a8ee8eaf892d008835225dfd897d259d793 (patch)
treeeadb32c3c0351a71225a98f0df95e4dcdf359833 /filamented.cginc
parenteba91b479fb6476fed06b13906d7805f43f879b6 (diff)
buncha shit
- overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code
Diffstat (limited to 'filamented.cginc')
-rw-r--r--filamented.cginc2
1 files changed, 2 insertions, 0 deletions
diff --git a/filamented.cginc b/filamented.cginc
index ecdfb1c..b66baf2 100644
--- a/filamented.cginc
+++ b/filamented.cginc
@@ -7,6 +7,7 @@
#include "UnityImageBasedLighting.cginc"
#include "UnityStandardUtils.cginc"
+#include "data.cginc"
#include "math.cginc"
// I made changes to this code.
@@ -1257,4 +1258,5 @@ float3 BakeryGI_Irradiance(
);
}
+
#endif // __FILAMENTED_INC