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path: root/decals.cginc
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* Add fur shader, and begin slimming interpolatorsyum2026-01-20
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* add sdf ssn only mode, useful when u dont wanna write coloryum2025-12-02
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* fix sdf ssn replace modeyum2025-12-02
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* begin work on sdf ssn replace toggle - think its buggy rnyum2025-12-02
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* add compile-time switch to alpha blend decal reflectionsyum2025-12-01
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* clamp aoyum2025-12-01
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* fix how sdf ssn normals are composited in replace alpha modeyum2025-11-30
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* begin scaling sdf ssn by alpha blend amountyum2025-11-30
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* remove nan catch from sdf ssn code - was causing issuesyum2025-11-30
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* move sdf code into functionyum2025-11-30
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* asdfyum2025-11-30
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* plumb decal sdf normals featureyum2025-11-30
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* add static toggle to switch decal alpha blend orderyum2025-11-30
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* add decal mip bias termyum2025-11-29
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* meowyum2025-11-07
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* meow im gayyum2025-08-13
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* add more gradient normals channelsyum2025-07-31
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* Add oklab color clamp & fix light volumes shadingyum2025-06-30
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* Add decal emissions & proximity emissions featureyum2025-06-24
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* add oklch correction & decal mult modeyum2025-06-22
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* more work on fog & c30yum2025-06-05
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* Add vrc light volumes, double decal slotsyum2025-05-26
| | | | Light volumes: https://github.com/REDSIM/VRCLightVolumes
* Update how decal scale/offset is usedyum2025-05-16
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* add domain warping to decalsyum2025-05-04
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* add cmyk warping planes gimmick to decalsyum2025-04-24
| | | | | renders the decal 4 times one planes, and applies domain warping to each plane. Requires a 4-channel (RGBA) noise texture.
* tweak how decal rotation worksyum2025-04-23
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* add 2 more uv channelsyum2025-04-18
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* add rough ability to nudge tessellation heightmap directionyum2025-04-11
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* finish converting decals to static branching with shitty hacksyum2025-03-17
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* converting decals to static branchingyum2025-03-17
| | | | | and add a shit ton of features and add 3 more slots, for a total of 4
* Add basic decal systemyum2025-03-06