summaryrefslogtreecommitdiffstats
path: root/decals.cginc
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2025-06-24 01:53:15 -0700
committeryum <yum.food.vr@gmail.com>2025-06-24 01:53:15 -0700
commit31bba649de265dd83ea1af638c03d224696d07b3 (patch)
tree5db7f48188231b2d9be274d687e10ba1f5826ae8 /decals.cginc
parent9bfb0bf53419330ff27565e65a80873e3e5defbb (diff)
Add decal emissions & proximity emissions feature
Diffstat (limited to 'decals.cginc')
-rw-r--r--decals.cginc462
1 files changed, 307 insertions, 155 deletions
diff --git a/decals.cginc b/decals.cginc
index 2f0edb2..ee4e1cd 100644
--- a/decals.cginc
+++ b/decals.cginc
@@ -33,6 +33,10 @@ struct DecalParams {
float cmyk_warping_planes_strength;
float cmyk_warping_planes_scale;
float cmyk_warping_planes_speed;
+ float3 emission_color;
+ float emission_strength;
+ float emissions_proximity_min_distance;
+ float emissions_proximity_max_distance;
};
// Macro to initialize decal parameters
@@ -61,7 +65,11 @@ struct DecalParams {
params.cmyk_warping_planes_noise = prefix##CMYK_Warping_Planes_Noise; \
params.cmyk_warping_planes_strength = prefix##CMYK_Warping_Planes_Strength; \
params.cmyk_warping_planes_scale = prefix##CMYK_Warping_Planes_Scale; \
- params.cmyk_warping_planes_speed = prefix##CMYK_Warping_Planes_Speed;
+ params.cmyk_warping_planes_speed = prefix##CMYK_Warping_Planes_Speed; \
+ params.emission_color = prefix##Emission_Color; \
+ params.emission_strength = prefix##Emission_Strength; \
+ params.emissions_proximity_min_distance = prefix##Emissions_Proximity_Min_Distance; \
+ params.emissions_proximity_max_distance = prefix##Emissions_Proximity_Max_Distance;
float2 applyDomainWarping(DecalParams params, float2 uv) {
float2 warped_uv = uv;
@@ -148,7 +156,7 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) {
return float4(final_rgb, saturate(decal_color0.a + decal_color1.a + decal_color2.a + decal_color3.a));
}
-#define APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float2x2 decal_rot = float2x2( \
cos(params.angle * TAU), -sin(params.angle * TAU), \
sin(params.angle * TAU), cos(params.angle * TAU) \
@@ -160,425 +168,569 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) {
decal_uv = mul(decal_rot, decal_uv - 0.5) + 0.5; \
decal_uv = (params.tiling_mode == DECAL_TILING_MODE_CLAMP ? saturate(decal_uv) : decal_uv);
-#define APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
decal_uv = applyDomainWarping(params, decal_uv);
-#define APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, params) {}
+#define APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) {}
-#define APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float4 decal_albedo = getCmykWarpingPlanesColor(params, decal_uv);
-#define APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float4 decal_albedo = getDecalColor(params, decal_uv);
-#define APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float4 decal_albedo; \
{ \
decal_albedo = params.mainTex.Sample(trilinear_repeat_s, decal_uv); \
decal_albedo *= params.color; \
}
-#define APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
{ \
float eps = 1e-4; \
float2 uv_clamped = step(eps, decal_uv) * step(decal_uv, 1 - eps); \
decal_albedo.a *= uv_clamped.x * uv_clamped.y; \
}
-#define APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, params) {}
+#define APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) {}
-#define APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float decal_mask = params.mask.SampleLevel(linear_repeat_s, raw_decal_uv, 0); \
decal_albedo.a *= decal_mask;
-#define APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float decal_mask = 1;
-#define APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
decal_albedo.a = lerp(0, decal_albedo.a, params.opacity); \
albedo = alphaBlend(albedo, decal_albedo);
-#define APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
albedo = lerp(albedo, decal_albedo, decal_mask * params.opacity);
-#define APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
albedo = lerp(albedo, decal_albedo * albedo, decal_mask * params.opacity);
-#define APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
+ emission += params.emission_color * params.emission_strength;
+
+#define APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
+ emission += albedo.rgb * params.emission_color * params.emission_strength;
+
+#define APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) {}
+
+#define APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float3 decal_normal = UnpackScaleNormal( \
params.normalTex.Sample(trilinear_repeat_s, decal_uv), \
params.normal_scale * decal_albedo.a * params.opacity); \
normal_tangent = blendNormalsHill12(normal_tangent, decal_normal);
//normal_tangent = lerp(normal_tangent, decal_normal, decal_albedo.a * params.opacity);
-#define APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, params) {}
+#define APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) {}
-#define APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, params) \
+#define APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float4 metallic_gloss = params.metallicGlossMap.Sample(trilinear_repeat_s, decal_uv); \
metallic = lerp(metallic, metallic_gloss.r * params.metallic_value, decal_albedo.a); \
smoothness = lerp(smoothness, metallic_gloss.a * params.smoothness_value, decal_albedo.a);
-#define APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, params) {}
+#define APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) {}
-void applyDecals(in v2f i, inout float4 albedo, inout float3 normal_tangent, inout float metallic, inout float smoothness) {
+void applyDecals(in v2f i, inout float4 albedo, inout float3 normal_tangent, inout float metallic, inout float smoothness, inout float3 emission) {
DecalParams decal;
#if defined(_DECAL0)
{
INIT_DECAL_PARAMS(decal, _Decal0_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL0_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL0_SDF) && defined(_DECAL0_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL0_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL0_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL0_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL0_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL0_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL0_EMISSIONS) && defined(_DECAL0_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL0_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #else
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #endif
+ #if defined(_DECAL0_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
#endif
+ emission += tmp_emission;
+ #endif
+
#if defined(_DECAL0_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL0_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL0
#if defined(_DECAL1)
{
INIT_DECAL_PARAMS(decal, _Decal1_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL1_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL1_SDF) && defined(_DECAL1_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL1_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL1_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL1_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL1_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL1_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #else
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL1_EMISSIONS) && defined(_DECAL1_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL1_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #endif
+ #if defined(_DECAL1_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
#endif
+ emission += tmp_emission;
+ #endif
+
#if defined(_DECAL1_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL1_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL1
#if defined(_DECAL2)
{
INIT_DECAL_PARAMS(decal, _Decal2_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL2_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL2_SDF) && defined(_DECAL2_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL2_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL2_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL2_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL2_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL2_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL2_EMISSIONS) && defined(_DECAL2_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL2_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #else
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #endif
+ #if defined(_DECAL2_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
+ #endif
+ emission += tmp_emission;
#endif
+
#if defined(_DECAL2_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL2_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL2
#if defined(_DECAL3)
{
INIT_DECAL_PARAMS(decal, _Decal3_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL3_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL3_SDF) && defined(_DECAL3_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL3_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL3_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL3_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL3_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL3_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #else
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL3_EMISSIONS) && defined(_DECAL3_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL3_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #endif
+ #if defined(_DECAL3_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
+ #endif
+ emission += tmp_emission;
#endif
+
#if defined(_DECAL3_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL3_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL3
#if defined(_DECAL4)
{
INIT_DECAL_PARAMS(decal, _Decal4_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL4_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL4_SDF) && defined(_DECAL4_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL4_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL4_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL4_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL4_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL4_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #else
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
+ #endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL4_EMISSIONS) && defined(_DECAL4_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL4_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
#endif
+ #if defined(_DECAL4_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
+ #endif
+ emission += tmp_emission;
+ #endif
+
#if defined(_DECAL4_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL4_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL4
#if defined(_DECAL5)
{
INIT_DECAL_PARAMS(decal, _Decal5_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL5_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL5_SDF) && defined(_DECAL5_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL5_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL5_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL5_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL5_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL5_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL5_EMISSIONS) && defined(_DECAL5_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL5_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #else
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #endif
+ #if defined(_DECAL5_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
+ #endif
+ emission += tmp_emission;
+ #endif
+
#if defined(_DECAL5_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL5_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL5
#if defined(_DECAL6)
{
INIT_DECAL_PARAMS(decal, _Decal6_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL6_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL6_SDF) && defined(_DECAL6_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL6_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL6_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL6_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL6_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL6_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL6_EMISSIONS) && defined(_DECAL6_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL6_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #else
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #endif
+ #if defined(_DECAL6_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
+ #endif
+ emission += tmp_emission;
+ #endif
+
#if defined(_DECAL6_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL6_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL6
#if defined(_DECAL7)
{
INIT_DECAL_PARAMS(decal, _Decal7_);
- APPLY_DECAL_SEC00_GENERIC(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_GENERIC(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#if defined(_DECAL7_DOMAIN_WARPING)
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC00B_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_DOMAIN_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL7_SDF) && defined(_DECAL7_CMYK_WARPING_PLANES)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL7_SDF)
- APPLY_DECAL_SEC01_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_ON_WARPING_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC01_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL7_TILING_MODE)
- APPLY_DECAL_SEC02_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC02_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_CLAMP_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL7_MASK)
- APPLY_DECAL_SEC03_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC03_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_MASK_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL7_REPLACE_ALPHA)
- APPLY_DECAL_SEC04_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#elif defined(_DECAL7_MULTIPLY)
- APPLY_DECAL_SEC04_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_MULTIPLY(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC04_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
+
+ #if defined(FORWARD_BASE_PASS)
+ float3 tmp_emission = 0;
+ #if defined(_DECAL7_EMISSIONS) && defined(_DECAL7_EMISSION_MODE_ADD_PRODUCT)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD_PRODUCT(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #elif defined(_DECAL7_EMISSIONS)
+ APPLY_DECAL_EMISSION_ON_MODE_ADD(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #else
+ APPLY_DECAL_EMISSION_OFF(i, albedo, normal_tangent, metallic, smoothness, tmp_emission, decal);
+ #endif
+ #if defined(_DECAL7_EMISSIONS_PROXIMITY)
+ float tmp_d = distance(i.worldPos, _WorldSpaceCameraPos);
+ tmp_emission = lerp(tmp_emission, 0, saturate((tmp_d - decal.emissions_proximity_min_distance) / (decal.emissions_proximity_max_distance - decal.emissions_proximity_min_distance)));
+ #endif
+ emission += tmp_emission;
+ #endif
+
#if defined(_DECAL7_NORMAL)
- APPLY_DECAL_SEC05_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC05_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_NORMAL_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
#if defined(_DECAL7_REFLECTIONS)
- APPLY_DECAL_SEC06_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_ON(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#else
- APPLY_DECAL_SEC06_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, decal);
+ APPLY_DECAL_REFLECTIONS_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, decal);
#endif
}
#endif // _DECAL7