| Commit message (Collapse) | Author | Age | ||
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| * | add basic clearcoat lobe | yum | 2025-02-28 | |
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| * | add dynamic outline toggle | yum | 2025-02-28 | |
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| * | add brightness control | yum | 2025-02-27 | |
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| * | Add detail maps | yum | 2025-02-27 | |
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| * | matcaps/rim lighting can now affect lighting in addition to albedo | yum | 2025-02-26 | |
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| * | Add glitter and more masked stencil channels | yum | 2025-02-26 | |
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| * | Add focal length multiplier | yum | 2025-02-24 | |
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| * | Extra stencil color pass behaves as base pass when disabled and not locked | yum | 2025-02-24 | |
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| * | fix extra stencil pass on transparent (cutout) materials | yum | 2025-02-24 | |
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| * | begin work on stencil+pass-based eye clipping | yum | 2025-02-23 | |
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| * | Add UV domain warping | yum | 2025-02-23 | |
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| * | add ltcgi, alpha multiplier | yum | 2025-02-23 | |
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| * | add ssfd | yum | 2025-02-22 | |
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| * | add eye shader | yum | 2025-02-20 | |
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| * | Add emission, fine-tune quantized specular | yum | 2025-02-20 | |
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| * | Add metallic+gloss map | yum | 2025-02-20 | |
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| * | Add specular quantization | yum | 2025-02-20 | |
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| * | Add matcap quantization | yum | 2025-02-20 | |
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| * | Add ability to quantize NoL | yum | 2025-02-20 | |
| | | | | | Also add 2 more rim lighting slots | |||
| * | Add directionality and quantization to rim lighting | yum | 2025-02-20 | |
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| * | Add vertex domain warping gimmick | yum | 2025-02-19 | |
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| * | Add matcaps and rim lighting | yum | 2025-02-18 | |
| | | | | | | | | | | | * Add min brightness * MainTex and BumpMap can be independently tiled * Fix outlines * Remove lightDirTS (unused) * Normalize i.normal in pixel shader * Elide unused AO when locked * Wrap lines at 80 columns | |||
| * | Remove normal shadowing feature | yum | 2025-02-12 | |
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| * | fix normal bugs, add normal shadowing | yum | 2025-02-12 | |
| | | | | | going to remove normal shadowing, it's not worth the complexity | |||
| * | Add a bunch of features | yum | 2025-02-12 | |
| | | | | | | | | | | | | | | | | | | | * stereo instancing * outlines * shadows (casting & receiving) * unity fog * blend modes * wrapped lighting (generalized half lambertian) * diffuse & specular have independent knobs Also: * fix bug where shadow caster wouldn't clip in cutout mode. * remove a bunch of unused params * use ifex to minimize size of locked materials (more to be done probably) * improve formatting | |||
| * | add license | yum | 2025-02-11 | |
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| * | Add code | yum | 2025-02-11 | |
| | | | | | | Implement basic diffuse and specular BRDF based heavily on silent's filamented shader. | |||
| * | Add README | yum | 2025-02-10 | |
