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| author | yum <yum.food.vr@gmail.com> | 2025-02-10 02:42:40 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-02-10 02:42:40 -0800 |
| commit | 2dcf39113fab3aac8fe280f3b0ead9cf87fa958d (patch) | |
| tree | fdd4e4d4fb1c49b68b0ec981c7ab0836bfee5f4e | |
Add README
| -rw-r--r-- | README.md | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..7e5717d --- /dev/null +++ b/README.md @@ -0,0 +1,16 @@ +## 2ner: a toon shader + +2ner is a toon shader for Unity's built in render pipeline. It is my second +toon shader, replacing github.com/yum-food/Tooner. + +It's a ground-up rewrite taking into account some key lessons from last time: + +1. Performance perfectionism really is required for realtime graphics + 1.1. "You don't pay for what you don't use" must be respected! +2. Tooling is absolutely required to mitigate performance creep, minimize + compilation times, and reduce the risk of hitting compiler bugs. + 2.1. Yes, I have hit compiler bugs! + +As with Tooner, it is an all encompassing uber shader. The goal is to expose +feature rich abstractions for both avatars and worlds. + |
