summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
* add decal mip bias termyum2025-11-29
|
* spotlight, clearcoat bugfixes; and add third matcapyum2025-11-09
|
* meowyum2025-11-07
|
* fix tessellationyum2025-08-13
|
* update lightvolumesyum2025-08-13
|
* add hypotrochoid gimmickyum2025-08-13
|
* fuckyum2025-08-13
|
* meow im gayyum2025-08-13
|
* ocean wave workyum2025-08-01
| | | | | | | - add sea foam feature, which takes horizontal displacement derivatives and calculates folding areas (with a bias) using the Tessendorf Jacobian method. - add "isInViewFrustum" method to tessellation
* add more gradient normals channelsyum2025-07-31
|
* consolidate XZ displacement normal mathyum2025-07-30
|
* buncha shityum2025-07-30
| | | | | | | | | | - overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code
* Add "gradient xz normals" featureyum2025-07-29
| | | | | Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum them up, then convert to normal.
* add 4 tessellation heightmap channelsyum2025-07-29
|
* add wrapped spherical harmonicsyum2025-06-30
|
* Simplify wrapped lighting function, fix how NoL is used in brdfyum2025-06-30
|
* update calibration mats/sceneyum2025-06-30
|
* more brdf tweaks - mainly fix how reflectance is handledyum2025-06-30
|
* update calibration matsyum2025-06-30
|
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
|
* Add decal emissions & proximity emissions featureyum2025-06-24
|
* more filamented tweaksyum2025-06-23
|
* ssao now applies to basecolor instead of lightingyum2025-06-23
| | | | | also add toggle to consider l1 spherical harmonics. off by default for toon look.
* add support for bakery normal mapsyum2025-06-23
|
* add grayscale lightmap toggleyum2025-06-22
|
* add mochie shadow casteryum2025-06-22
|
* add oklch correction & decal mult modeyum2025-06-22
|
* add fancy cubemap blurring scriptyum2025-06-20
|
* work on fog & custom30 stuffyum2025-06-20
|
* tessellation passes along lightcoords nowyum2025-06-15
|
* brdf tweaksyum2025-06-15
|
* Touch up shadowsyum2025-06-15
|
* add pixel padding to blender pluginyum2025-06-15
|
* Add meta pass, limit fog to forward base, add fog dir/indir knobsyum2025-06-14
|
* Fix how fog dithering would cause overshootyum2025-06-13
|
* Update fog - better physical accuracyyum2025-06-13
|
* Add lightmap occlusion term to specular AOyum2025-06-13
|
* Fix some filamented inconsistenciesyum2025-06-13
|
* More optional passes get discarded when not lockedyum2025-06-13
|
* Continue improving packing efficiencyyum2025-06-13
|
* Continue work on smart UV projectyum2025-06-13
| | | | Basically works, but not very square.
* More c30 workyum2025-06-13
| | | | | Add ability to select hidden faces, and begin work on smart UV projection algo
* Organize scriptsyum2025-06-11
|
* Merge remote-tracking branch 'c30_scripts/master'yum2025-06-11
|\
| * Submesh size calculations now occur in rotated basisyum2025-06-11
| | | | | | | | | | | | Fixes a bug where rotated submeshes would look weird. Also optimize the visualizer by limiting it to the N nearest verts.
| * Add vertex data decoding scriptyum2025-06-11
| |
| * DRY up plugin & add multi-object supportyum2025-06-11
| |
| * Add caching to bakeryum2025-06-08
| |
| * Add control over rotation correctionyum2025-06-08
| |
| * switch to new baking method where we also add a rotating matrixyum2025-06-08
| |