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-rw-r--r--2ner.shader8
-rw-r--r--decals.cginc10
-rw-r--r--globals.cginc1
3 files changed, 15 insertions, 4 deletions
diff --git a/2ner.shader b/2ner.shader
index 21bc244..df185d4 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -370,6 +370,7 @@ Shader "yum_food/2ner"
_Decal0_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal0_Angle("Angle", Range(0, 1)) = 0.0
_Decal0_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal0_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL0_TILING_MODE)] _Decal0_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL0_REPLACE_ALPHA)] _Decal0_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL0_MULTIPLY)] _Decal0_Replace_Multiply_Mode("Multiply", Float) = 0
@@ -447,6 +448,7 @@ Shader "yum_food/2ner"
_Decal1_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal1_Angle("Angle", Range(0, 1)) = 0.0
_Decal1_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal1_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL1_TILING_MODE)] _Decal1_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL1_REPLACE_ALPHA)] _Decal1_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL1_MULTIPLY)] _Decal1_Replace_Multiply_Mode("Multiply", Float) = 0
@@ -524,6 +526,7 @@ Shader "yum_food/2ner"
_Decal2_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal2_Angle("Angle", Range(0, 1)) = 0.0
_Decal2_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal2_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL2_TILING_MODE)] _Decal2_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL2_REPLACE_ALPHA)] _Decal2_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL2_MULTIPLY)] _Decal2_Replace_Multiply_Mode("Multiply", Float) = 0
@@ -601,6 +604,7 @@ Shader "yum_food/2ner"
_Decal3_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal3_Angle("Angle", Range(0, 1)) = 0.0
_Decal3_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal3_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL3_TILING_MODE)] _Decal3_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL3_REPLACE_ALPHA)] _Decal3_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL3_MULTIPLY)] _Decal3_Replace_Multiply_Mode("Multiply", Float) = 0
@@ -678,6 +682,7 @@ Shader "yum_food/2ner"
_Decal4_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal4_Angle("Angle", Range(0, 1)) = 0.0
_Decal4_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal4_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL4_TILING_MODE)] _Decal4_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL4_REPLACE_ALPHA)] _Decal4_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL4_MULTIPLY)] _Decal4_Replace_Multiply_Mode("Multiply", Float) = 0
@@ -755,6 +760,7 @@ Shader "yum_food/2ner"
_Decal5_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal5_Angle("Angle", Range(0, 1)) = 0.0
_Decal5_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal5_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL5_TILING_MODE)] _Decal5_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL5_REPLACE_ALPHA)] _Decal5_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL5_MULTIPLY)] _Decal5_Replace_Multiply_Mode("Multiply", Float) = 0
@@ -832,6 +838,7 @@ Shader "yum_food/2ner"
_Decal6_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal6_Angle("Angle", Range(0, 1)) = 0.0
_Decal6_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal6_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL6_TILING_MODE)] _Decal6_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL6_REPLACE_ALPHA)] _Decal6_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL6_MULTIPLY)] _Decal6_Replace_Multiply_Mode("Multiply", Float) = 0
@@ -909,6 +916,7 @@ Shader "yum_food/2ner"
_Decal7_Opacity("Opacity", Range(0, 1)) = 1.0
_Decal7_Angle("Angle", Range(0, 1)) = 0.0
_Decal7_UV_Channel("UV channel", Range(0, 3.1)) = 0
+ _Decal7_Bias("Mip bias", Range(-4, 4)) = 0
[ThryToggle(_DECAL7_TILING_MODE)] _Decal7_Tiling_Mode("Tiling mode", Float) = 0
[ThryToggle(_DECAL7_REPLACE_ALPHA)] _Decal7_Replace_Alpha_Mode("Replace alpha", Float) = 0
[ThryToggle(_DECAL7_MULTIPLY)] _Decal7_Replace_Multiply_Mode("Multiply", Float) = 0
diff --git a/decals.cginc b/decals.cginc
index ecfe156..1e9427b 100644
--- a/decals.cginc
+++ b/decals.cginc
@@ -12,6 +12,7 @@ struct DecalParams {
float opacity;
float angle;
float uv_channel;
+ float mip_bias;
float4 mainTex_ST;
int tiling_mode;
int alpha_blend_mode;
@@ -45,6 +46,7 @@ struct DecalParams {
params.opacity = prefix##Opacity; \
params.angle = prefix##Angle; \
params.uv_channel = prefix##UV_Channel; \
+ params.mip_bias = prefix##Bias; \
params.mainTex_ST = prefix##MainTex_ST; \
params.tiling_mode = prefix##Tiling_Mode; \
params.alpha_blend_mode = prefix##Alpha_Blend_Mode; \
@@ -94,7 +96,7 @@ float2 applyDomainWarping(DecalParams params, float2 uv) {
}
float4 getDecalColor(DecalParams params, float2 uv) {
- float4 sdf_sample = params.mainTex.SampleLevel(linear_repeat_s, uv, 0);
+ float4 sdf_sample = params.mainTex.SampleBias(trilinear_aniso4_repeat_s, uv, params.mip_bias);
float sd = sdf_sample.r;
sd = params.sdf_invert ? 1 - sd : sd;
// The fwidth+smoothstep anti-aliases the glyph outline. See
@@ -178,7 +180,7 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) {
#define APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float4 decal_albedo; \
{ \
- decal_albedo = params.mainTex.Sample(trilinear_aniso4_repeat_s, decal_uv); \
+ decal_albedo = params.mainTex.SampleBias(trilinear_aniso4_repeat_s, decal_uv, params.mip_bias); \
decal_albedo *= params.color; \
}
@@ -200,7 +202,7 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) {
#define APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
decal_albedo.a = lerp(0, decal_albedo.a, params.opacity); \
- albedo = alphaBlend(albedo, decal_albedo);
+ albedo = alphaBlend(decal_albedo, albedo);
#define APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
albedo = lerp(albedo, decal_albedo, decal_mask * params.opacity);
@@ -218,7 +220,7 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) {
#define APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float3 decal_normal = UnpackScaleNormal( \
- params.normalTex.Sample(trilinear_repeat_s, decal_uv), \
+ params.normalTex.SampleBias(trilinear_repeat_s, decal_uv, params.mip_bias), \
params.normal_scale * decal_albedo.a * params.opacity); \
normal_tangent = blendNormalsHill12(normal_tangent, decal_normal);
//normal_tangent = lerp(normal_tangent, decal_normal, decal_albedo.a * params.opacity);
diff --git a/globals.cginc b/globals.cginc
index 7713f8c..4f61041 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -286,6 +286,7 @@ float4 _Decal##n##_Color; \
float _Decal##n##_Opacity; \
float _Decal##n##_Angle; \
float _Decal##n##_UV_Channel; \
+float _Decal##n##_Bias; \
float _Decal##n##_Tiling_Mode; \
float _Decal##n##_Alpha_Blend_Mode; \
float _Decal##n##_Normal_Enabled; \