diff options
Diffstat (limited to 'decals.cginc')
| -rw-r--r-- | decals.cginc | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/decals.cginc b/decals.cginc index ecfe156..1e9427b 100644 --- a/decals.cginc +++ b/decals.cginc @@ -12,6 +12,7 @@ struct DecalParams { float opacity;
float angle;
float uv_channel;
+ float mip_bias;
float4 mainTex_ST;
int tiling_mode;
int alpha_blend_mode;
@@ -45,6 +46,7 @@ struct DecalParams { params.opacity = prefix##Opacity; \
params.angle = prefix##Angle; \
params.uv_channel = prefix##UV_Channel; \
+ params.mip_bias = prefix##Bias; \
params.mainTex_ST = prefix##MainTex_ST; \
params.tiling_mode = prefix##Tiling_Mode; \
params.alpha_blend_mode = prefix##Alpha_Blend_Mode; \
@@ -94,7 +96,7 @@ float2 applyDomainWarping(DecalParams params, float2 uv) { }
float4 getDecalColor(DecalParams params, float2 uv) {
- float4 sdf_sample = params.mainTex.SampleLevel(linear_repeat_s, uv, 0);
+ float4 sdf_sample = params.mainTex.SampleBias(trilinear_aniso4_repeat_s, uv, params.mip_bias);
float sd = sdf_sample.r;
sd = params.sdf_invert ? 1 - sd : sd;
// The fwidth+smoothstep anti-aliases the glyph outline. See
@@ -178,7 +180,7 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) { #define APPLY_DECAL_SDF_OFF(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float4 decal_albedo; \
{ \
- decal_albedo = params.mainTex.Sample(trilinear_aniso4_repeat_s, decal_uv); \
+ decal_albedo = params.mainTex.SampleBias(trilinear_aniso4_repeat_s, decal_uv, params.mip_bias); \
decal_albedo *= params.color; \
}
@@ -200,7 +202,7 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) { #define APPLY_DECAL_BLEND_MODE_ALPHA_BLEND(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
decal_albedo.a = lerp(0, decal_albedo.a, params.opacity); \
- albedo = alphaBlend(albedo, decal_albedo);
+ albedo = alphaBlend(decal_albedo, albedo);
#define APPLY_DECAL_BLEND_MODE_REPLACE(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
albedo = lerp(albedo, decal_albedo, decal_mask * params.opacity);
@@ -218,7 +220,7 @@ float4 getCmykWarpingPlanesColor(DecalParams params, float2 uv) { #define APPLY_DECAL_NORMAL_ON(i, albedo, normal_tangent, metallic, smoothness, emission, params) \
float3 decal_normal = UnpackScaleNormal( \
- params.normalTex.Sample(trilinear_repeat_s, decal_uv), \
+ params.normalTex.SampleBias(trilinear_repeat_s, decal_uv, params.mip_bias), \
params.normal_scale * decal_albedo.a * params.opacity); \
normal_tangent = blendNormalsHill12(normal_tangent, decal_normal);
//normal_tangent = lerp(normal_tangent, decal_normal, decal_albedo.a * params.opacity);
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