summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
* Add metallic+gloss mapyum2025-02-20
|
* Add specular quantizationyum2025-02-20
|
* Add matcap quantizationyum2025-02-20
|
* Add ability to quantize NoLyum2025-02-20
| | | | Also add 2 more rim lighting slots
* Add directionality and quantization to rim lightingyum2025-02-20
|
* Add vertex domain warping gimmickyum2025-02-19
|
* Add matcaps and rim lightingyum2025-02-18
| | | | | | | | | | * Add min brightness * MainTex and BumpMap can be independently tiled * Fix outlines * Remove lightDirTS (unused) * Normalize i.normal in pixel shader * Elide unused AO when locked * Wrap lines at 80 columns
* Remove normal shadowing featureyum2025-02-12
|
* fix normal bugs, add normal shadowingyum2025-02-12
| | | | going to remove normal shadowing, it's not worth the complexity
* Add a bunch of featuresyum2025-02-12
| | | | | | | | | | | | | | | | | | * stereo instancing * outlines * shadows (casting & receiving) * unity fog * blend modes * wrapped lighting (generalized half lambertian) * diffuse & specular have independent knobs Also: * fix bug where shadow caster wouldn't clip in cutout mode. * remove a bunch of unused params * use ifex to minimize size of locked materials (more to be done probably) * improve formatting
* add licenseyum2025-02-11
|
* Add codeyum2025-02-11
| | | | | Implement basic diffuse and specular BRDF based heavily on silent's filamented shader.
* Add READMEyum2025-02-10