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2ner.git
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A toon shader for Unity's BIRP.
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2ner.cginc
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Author
Age
*
Add anisotropic reflections
yum
2026-01-24
*
Remove worldPos interpolator
yum
2026-01-24
*
Fur: add domain warping
yum
2026-01-21
*
Fix meta pass error
yum
2026-01-20
*
Fur: add depth-based ao
yum
2026-01-20
*
Push eyeVec into fragment
yum
2026-01-20
*
Introduce f2f, general purpose shared container for fragment shader
yum
2026-01-20
*
Add fur shader, and begin slimming interpolators
yum
2026-01-20
*
shadows now use pbr normal; reparameterize tesellation falloff
yum
2026-01-19
*
add basic shadows feature, a la liltoon
yum
2025-12-01
*
meow
yum
2025-11-07
*
fix tessellation
yum
2025-08-13
*
add hypotrochoid gimmick
yum
2025-08-13
*
fuck
yum
2025-08-13
*
buncha shit
yum
2025-07-30
*
add 4 tessellation heightmap channels
yum
2025-07-29
*
more brdf tweaks - mainly fix how reflectance is handled
yum
2025-06-30
*
Add oklab color clamp & fix light volumes shading
yum
2025-06-30
*
ssao now applies to basecolor instead of lighting
yum
2025-06-23
*
work on fog & custom30 stuff
yum
2025-06-20
*
Touch up shadows
yum
2025-06-15
*
Add meta pass, limit fog to forward base, add fog dir/indir knobs
yum
2025-06-14
*
Update fog - better physical accuracy
yum
2025-06-13
*
Add lightmap occlusion term to specular AO
yum
2025-06-13
*
Fix some filamented inconsistencies
yum
2025-06-13
*
More optional passes get discarded when not locked
yum
2025-06-13
*
Convert fake origins code to tangent space
yum
2025-06-07
*
more work on fog & c30
yum
2025-06-05
*
More ssao and c30 cleanups
yum
2025-06-04
*
Fix c30 normals
yum
2025-06-04
*
fix ssao
yum
2025-06-04
*
Add features to fog
yum
2025-06-04
*
Add spatiotemporal dithering to fog
yum
2025-06-03
*
Fix fog compilation break
yum
2025-06-03
*
Continue work on fog
yum
2025-06-03
*
begin work on fog
yum
2025-06-03
*
Begin work on SSAO - very buggy!
yum
2025-06-03
*
Add depth prepass and more c30 stuff
yum
2025-06-03
*
Begin work on `custom30` world
yum
2025-06-02
*
Add vrc light volumes, double decal slots
yum
2025-05-26
*
Update how decal scale/offset is used
yum
2025-05-16
*
Double unigram letter grid blocks again
yum
2025-05-09
*
Begin work on unigram letter grid
yum
2025-05-04
*
add 2 more uv channels
yum
2025-04-18
*
add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
*
Fix backface normals, fix depth writing precision issues
yum
2025-04-08
*
Overhaul wrapped lighting
yum
2025-03-31
*
Add basic audiolink to vertex domain warping
yum
2025-03-29
*
Use 3d textures for vertex domain warping
yum
2025-03-27
*
Finish adding tessellation; add 4 channels to shatterwave
yum
2025-03-26
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