diff options
| author | yum <yum.food.vr@gmail.com> | 2025-07-30 17:10:34 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-07-30 17:13:36 -0700 |
| commit | be4c8a8ee8eaf892d008835225dfd897d259d793 (patch) | |
| tree | eadb32c3c0351a71225a98f0df95e4dcdf359833 /2ner.cginc | |
| parent | eba91b479fb6476fed06b13906d7805f43f879b6 (diff) | |
buncha shit
- overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and
optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z)
- this is what fft water needs
- put YumPbr into data.cginc
- fix tessellation compiler errors
- remove tessellation frustum culling, seems to have been buggy
- remove not impactful brdf code
Diffstat (limited to '2ner.cginc')
| -rw-r--r-- | 2ner.cginc | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -306,6 +306,18 @@ float4 frag(v2f i, uint facing : SV_IsFrontFace #if defined(_TESSELLATION_HEIGHTMAP_3)
|| _Tessellation_Heightmap_3_Scale > 1E-4
#endif
+#if defined(_TESSELLATION_HEIGHTMAP_4)
+ || _Tessellation_Heightmap_4_Scale > 1E-4
+#endif
+#if defined(_TESSELLATION_HEIGHTMAP_5)
+ || _Tessellation_Heightmap_5_Scale > 1E-4
+#endif
+#if defined(_TESSELLATION_HEIGHTMAP_6)
+ || _Tessellation_Heightmap_6_Scale > 1E-4
+#endif
+#if defined(_TESSELLATION_HEIGHTMAP_7)
+ || _Tessellation_Heightmap_7_Scale > 1E-4
+#endif
) {
float4 clip_pos = UnityObjectToClipPos(i.objPos);
depth = clip_pos.z / clip_pos.w;
|
