summaryrefslogtreecommitdiffstats
path: root/2ner.cginc
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2025-07-30 17:10:34 -0700
committeryum <yum.food.vr@gmail.com>2025-07-30 17:13:36 -0700
commitbe4c8a8ee8eaf892d008835225dfd897d259d793 (patch)
treeeadb32c3c0351a71225a98f0df95e4dcdf359833 /2ner.cginc
parenteba91b479fb6476fed06b13906d7805f43f879b6 (diff)
buncha shit
- overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code
Diffstat (limited to '2ner.cginc')
-rw-r--r--2ner.cginc12
1 files changed, 12 insertions, 0 deletions
diff --git a/2ner.cginc b/2ner.cginc
index 10dde42..861cd16 100644
--- a/2ner.cginc
+++ b/2ner.cginc
@@ -306,6 +306,18 @@ float4 frag(v2f i, uint facing : SV_IsFrontFace
#if defined(_TESSELLATION_HEIGHTMAP_3)
|| _Tessellation_Heightmap_3_Scale > 1E-4
#endif
+#if defined(_TESSELLATION_HEIGHTMAP_4)
+ || _Tessellation_Heightmap_4_Scale > 1E-4
+#endif
+#if defined(_TESSELLATION_HEIGHTMAP_5)
+ || _Tessellation_Heightmap_5_Scale > 1E-4
+#endif
+#if defined(_TESSELLATION_HEIGHTMAP_6)
+ || _Tessellation_Heightmap_6_Scale > 1E-4
+#endif
+#if defined(_TESSELLATION_HEIGHTMAP_7)
+ || _Tessellation_Heightmap_7_Scale > 1E-4
+#endif
) {
float4 clip_pos = UnityObjectToClipPos(i.objPos);
depth = clip_pos.z / clip_pos.w;