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* Add anisotropic reflectionsyum2026-01-24
* Remove worldPos interpolatoryum2026-01-24
* Fur: add domain warpingyum2026-01-21
* Fix meta pass erroryum2026-01-20
* Fur: add depth-based aoyum2026-01-20
* Push eyeVec into fragmentyum2026-01-20
* Introduce f2f, general purpose shared container for fragment shaderyum2026-01-20
* Add fur shader, and begin slimming interpolatorsyum2026-01-20
* shadows now use pbr normal; reparameterize tesellation falloffyum2026-01-19
* add basic shadows feature, a la liltoonyum2025-12-01
* meowyum2025-11-07
* fix tessellationyum2025-08-13
* add hypotrochoid gimmickyum2025-08-13
* fuckyum2025-08-13
* buncha shityum2025-07-30
* add 4 tessellation heightmap channelsyum2025-07-29
* more brdf tweaks - mainly fix how reflectance is handledyum2025-06-30
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
* ssao now applies to basecolor instead of lightingyum2025-06-23
* work on fog & custom30 stuffyum2025-06-20
* Touch up shadowsyum2025-06-15
* Add meta pass, limit fog to forward base, add fog dir/indir knobsyum2025-06-14
* Update fog - better physical accuracyyum2025-06-13
* Add lightmap occlusion term to specular AOyum2025-06-13
* Fix some filamented inconsistenciesyum2025-06-13
* More optional passes get discarded when not lockedyum2025-06-13
* Convert fake origins code to tangent spaceyum2025-06-07
* more work on fog & c30yum2025-06-05
* More ssao and c30 cleanupsyum2025-06-04
* Fix c30 normalsyum2025-06-04
* fix ssaoyum2025-06-04
* Add features to fogyum2025-06-04
* Add spatiotemporal dithering to fogyum2025-06-03
* Fix fog compilation breakyum2025-06-03
* Continue work on fogyum2025-06-03
* begin work on fogyum2025-06-03
* Begin work on SSAO - very buggy!yum2025-06-03
* Add depth prepass and more c30 stuffyum2025-06-03
* Begin work on `custom30` worldyum2025-06-02
* Add vrc light volumes, double decal slotsyum2025-05-26
* Update how decal scale/offset is usedyum2025-05-16
* Double unigram letter grid blocks againyum2025-05-09
* Begin work on unigram letter gridyum2025-05-04
* add 2 more uv channelsyum2025-04-18
* add rough ability to nudge tessellation heightmap directionyum2025-04-11
* Fix backface normals, fix depth writing precision issuesyum2025-04-08
* Overhaul wrapped lightingyum2025-03-31
* Add basic audiolink to vertex domain warpingyum2025-03-29
* Use 3d textures for vertex domain warpingyum2025-03-27
* Finish adding tessellation; add 4 channels to shatterwaveyum2025-03-26