diff options
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/2ner.shader b/2ner.shader index eb182f1..d5e0d6c 100644 --- a/2ner.shader +++ b/2ner.shader @@ -1174,9 +1174,9 @@ Shader "yum_food/2ner" //ifex _Oklch_Correction_Enabled==0 [HideInInspector] m_start_Oklch_Correction("Oklch", Float) = 0 [ThryToggle(_OKLCH_CORRECTION)] _Oklch_Correction_Enabled("Enable", Float) = 0 - _Oklch_Correction_L("L", Range(0,1)) = 1 - _Oklch_Correction_C("C", Range(0,1)) = 1 - _Oklch_Correction_H("H", Range(0,1)) = 1 + _Oklch_Correction_L("L", Range(0,2)) = 1 + _Oklch_Correction_C("C", Range(0,2)) = 1 + _Oklch_Correction_H("H", Range(0,2)) = 1 [HideInInspector] m_end_Oklch_Correction("Oklch", Float) = 0 //endex //ifex _Oklab_Brightness_Clamp_Enabled==0 @@ -1876,6 +1876,7 @@ Shader "yum_food/2ner" [HideInInspector] m_start_Tessellation("Tessellation", Float) = 0 [ThryToggle(_TESSELLATION)] _Tessellation_Enabled("Enable", Float) = 0 _Tessellation_Factor("Factor", Range(1, 256)) = 1 + _Tessellation_Falloff_Factor("Falloff factor", Range(0, 256)) = 1 _Tessellation_Frustum_Culling_Bias("Frustum culling bias", Float) = 35 [HideInInspector] m_start_Tessellation_Heightmap("Heightmap", Float) = 0 [ThryToggle(_TESSELLATION_HEIGHTMAP_WORLD_SPACE)] _Tessellation_Heightmap_World_Space_Enabled("World space mode (RGB)", Float) = 0 @@ -2287,7 +2288,7 @@ Shader "yum_food/2ner" //ifex _Light_Volumes_Brightness_Enabled==0 [HideInInspector] m_start_Light_Volumes_Brightness("Light Volumes Brightness", Float) = 0 [ThryToggle(_LIGHT_VOLUMES_BRIGHTNESS)] _Light_Volumes_Brightness_Enabled("Enable", Float) = 0 - _Light_Volumes_Brightness_Enabled_Dynamic("Enable (dynamic)", Float) = 1 + [MaterialToggle] _Light_Volumes_Brightness_Enabled_Dynamic("Enable (dynamic)", Float) = 1 _Light_Volumes_Brightness("Brightness", Range(0, 1)) = 1 [HideInInspector] m_end_Light_Volumes_Brightness("Light Volumes Brightness", Float) = 0 //endex @@ -2426,7 +2427,7 @@ Shader "yum_food/2ner" } SubShader { - Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" "DisableBatching" = "True" } + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" } //ifex _Depth_Prepass_Enabled==0 Pass { |
