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authoryum <yum.food.vr@gmail.com>2026-01-19 18:40:39 -0800
committeryum <yum.food.vr@gmail.com>2026-01-19 18:40:39 -0800
commit0ef282da6a87c27e4056faaedb2847eed1f5a8a7 (patch)
tree3eaf26a8216f0efc94edc1499e0ab9241b5aac83 /2ner.shader
parentf6e54271cddfec5ef16e986a94edf2db380bc458 (diff)
shadows now use pbr normal; reparameterize tesellation falloff
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader11
1 files changed, 6 insertions, 5 deletions
diff --git a/2ner.shader b/2ner.shader
index eb182f1..d5e0d6c 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -1174,9 +1174,9 @@ Shader "yum_food/2ner"
//ifex _Oklch_Correction_Enabled==0
[HideInInspector] m_start_Oklch_Correction("Oklch", Float) = 0
[ThryToggle(_OKLCH_CORRECTION)] _Oklch_Correction_Enabled("Enable", Float) = 0
- _Oklch_Correction_L("L", Range(0,1)) = 1
- _Oklch_Correction_C("C", Range(0,1)) = 1
- _Oklch_Correction_H("H", Range(0,1)) = 1
+ _Oklch_Correction_L("L", Range(0,2)) = 1
+ _Oklch_Correction_C("C", Range(0,2)) = 1
+ _Oklch_Correction_H("H", Range(0,2)) = 1
[HideInInspector] m_end_Oklch_Correction("Oklch", Float) = 0
//endex
//ifex _Oklab_Brightness_Clamp_Enabled==0
@@ -1876,6 +1876,7 @@ Shader "yum_food/2ner"
[HideInInspector] m_start_Tessellation("Tessellation", Float) = 0
[ThryToggle(_TESSELLATION)] _Tessellation_Enabled("Enable", Float) = 0
_Tessellation_Factor("Factor", Range(1, 256)) = 1
+ _Tessellation_Falloff_Factor("Falloff factor", Range(0, 256)) = 1
_Tessellation_Frustum_Culling_Bias("Frustum culling bias", Float) = 35
[HideInInspector] m_start_Tessellation_Heightmap("Heightmap", Float) = 0
[ThryToggle(_TESSELLATION_HEIGHTMAP_WORLD_SPACE)] _Tessellation_Heightmap_World_Space_Enabled("World space mode (RGB)", Float) = 0
@@ -2287,7 +2288,7 @@ Shader "yum_food/2ner"
//ifex _Light_Volumes_Brightness_Enabled==0
[HideInInspector] m_start_Light_Volumes_Brightness("Light Volumes Brightness", Float) = 0
[ThryToggle(_LIGHT_VOLUMES_BRIGHTNESS)] _Light_Volumes_Brightness_Enabled("Enable", Float) = 0
- _Light_Volumes_Brightness_Enabled_Dynamic("Enable (dynamic)", Float) = 1
+ [MaterialToggle] _Light_Volumes_Brightness_Enabled_Dynamic("Enable (dynamic)", Float) = 1
_Light_Volumes_Brightness("Brightness", Range(0, 1)) = 1
[HideInInspector] m_end_Light_Volumes_Brightness("Light Volumes Brightness", Float) = 0
//endex
@@ -2426,7 +2427,7 @@ Shader "yum_food/2ner"
}
SubShader {
- Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" "DisableBatching" = "True" }
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" }
//ifex _Depth_Prepass_Enabled==0
Pass {