summaryrefslogtreecommitdiffstats
path: root/2ner.shader
diff options
context:
space:
mode:
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader8
1 files changed, 8 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader
index b3fd0b1..6609bdc 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -385,6 +385,7 @@ Shader "yum_food/2ner"
//ifex _Decal0_Reflections_Enabled==0
[HideInInspector] m_start_Decal0_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL0_REFLECTIONS)] _Decal0_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL0_REFLECTIONS_ALPHA_BLEND)] _Decal0_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal0_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal0_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal0_Metallic("Metallic", Range(0, 1)) = 0.0
@@ -470,6 +471,7 @@ Shader "yum_food/2ner"
//ifex _Decal1_Reflections_Enabled==0
[HideInInspector] m_start_Decal1_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL1_REFLECTIONS)] _Decal1_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL1_REFLECTIONS_ALPHA_BLEND)] _Decal1_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal1_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal1_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal1_Metallic("Metallic", Range(0, 1)) = 0.0
@@ -555,6 +557,7 @@ Shader "yum_food/2ner"
//ifex _Decal2_Reflections_Enabled==0
[HideInInspector] m_start_Decal2_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL2_REFLECTIONS)] _Decal2_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL2_REFLECTIONS_ALPHA_BLEND)] _Decal2_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal2_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal2_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal2_Metallic("Metallic", Range(0, 1)) = 0.0
@@ -640,6 +643,7 @@ Shader "yum_food/2ner"
//ifex _Decal3_Reflections_Enabled==0
[HideInInspector] m_start_Decal3_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL3_REFLECTIONS)] _Decal3_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL3_REFLECTIONS_ALPHA_BLEND)] _Decal3_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal3_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal3_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal3_Metallic("Metallic", Range(0, 1)) = 0.0
@@ -725,6 +729,7 @@ Shader "yum_food/2ner"
//ifex _Decal4_Reflections_Enabled==0
[HideInInspector] m_start_Decal4_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL4_REFLECTIONS)] _Decal4_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL4_REFLECTIONS_ALPHA_BLEND)] _Decal4_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal4_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal4_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal4_Metallic("Metallic", Range(0, 1)) = 0.0
@@ -810,6 +815,7 @@ Shader "yum_food/2ner"
//ifex _Decal5_Reflections_Enabled==0
[HideInInspector] m_start_Decal5_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL5_REFLECTIONS)] _Decal5_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL5_REFLECTIONS_ALPHA_BLEND)] _Decal5_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal5_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal5_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal5_Metallic("Metallic", Range(0, 1)) = 0.0
@@ -895,6 +901,7 @@ Shader "yum_food/2ner"
//ifex _Decal6_Reflections_Enabled==0
[HideInInspector] m_start_Decal6_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL6_REFLECTIONS)] _Decal6_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL6_REFLECTIONS_ALPHA_BLEND)] _Decal6_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal6_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal6_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal6_Metallic("Metallic", Range(0, 1)) = 0.0
@@ -980,6 +987,7 @@ Shader "yum_food/2ner"
//ifex _Decal7_Reflections_Enabled==0
[HideInInspector] m_start_Decal7_Reflections("Reflections", Float) = 0
[ThryToggle(_DECAL7_REFLECTIONS)] _Decal7_Reflections_Enabled("Enable", Float) = 0
+ [ThryToggle(_DECAL7_REFLECTIONS_ALPHA_BLEND)] _Decal7_Reflections_Alpha_Blend("Alpha blend", Float) = 0
_Decal7_MetallicGlossMap("Metallic gloss map", 2D) = "white" {}
_Decal7_Smoothness("Smoothness", Range(0, 1)) = 0.5
_Decal7_Metallic("Metallic", Range(0, 1)) = 0.0