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// options.h
#pragma once
#include <stdint.h>
#include "../../slang-com-helper.h"
#include "../../source/core/slang-writer.h"
#include "render.h"
namespace renderer_test {
using namespace gfx;
struct Options
{
enum
{
// maximum number of command-line arguments to pass along to slang
kMaxSlangArgs = 16,
};
enum class InputLanguageID
{
// Slang being used as an HLSL-ish compiler
Slang,
// Raw HLSL or GLSL input, bypassing Slang
Native,
};
enum class ShaderProgramType
{
Graphics,
Compute,
GraphicsCompute
};
char const* appName = "render-test";
char const* sourcePath = nullptr;
char const* outputPath = nullptr;
ShaderProgramType shaderType = ShaderProgramType::Graphics;
RendererType rendererType = RendererType::Unknown;
InputLanguageID inputLanguageID = InputLanguageID::Slang;
char const* slangArgs[kMaxSlangArgs];
int slangArgCount = 0;
bool useDXIL = false;
};
extern Options gOptions;
SlangResult parseOptions(int argc, const char*const* argv, Slang::WriterHelper stdError);
} // renderer_test
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